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Sounds are managed using sound events. When a thing produces a sound, a sound event is triggered and the game plays a sound file. The sound event defines a list of .ogg files from which to pick (at random) a sound, as well as the subtitle of that sound and other settings. Sound events are specified in the sounds.json file, placed in the assets/minecraft folder. This file will not be by default in the client.jar file, but you can find it obfuscated along with all sounds and other assets in your .minecraft directory. It's hard to explain how to deobfuscate these and it's not necesary, so just go to mcasset.cloud and you'll find all assets for almost every release of the game.