|3 days ago||1 day ago|
|GNU General Public License v3.0 or later||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Learn Scheme by Example: Tk GUI with Chicken Scheme
5 projects | dev.to | 12 Nov 2021
The Allegro egg is accompanied by a couple of examples but no examples showing the use of the audio addon. The Allegro library itself comes with an example showing how to generate a saw wave, but being a C library, the example is, of course, in C. I ported that example to Scheme. I would have contributed the example back to the Allegro egg, but the repo is marked as "archived by the owner" and read-only on GitHub. I've included the example in the repo alongside the rest of the code for this tutorial in case someone finds it useful.
how to compile c++ using Allegro and clang
4 projects | reddit.com/r/termux | 17 Oct 2021
Even fallowing https://github.com/liballeg/allegro5/blob/master/README_android.txt you can't build with the instructions provided most because you will need some things of android ndk to properly build the allegro. Also, this build instructions is for build for build allegro for use in an Android apk.
How to download allegro5 from Termux?
1 project | reddit.com/r/termux | 14 Oct 2021
git clone https://github.com/liballeg/allegro5
Latest usable allegro+toolchain?
1 project | reddit.com/r/DOS | 20 Sep 2021
I am trying to find the latest version of allegro + DJGPP that I can use to build a game. I found the 4.2 branch of allegro, but I am unsure which version of DJGPP to use to build it.
GeForce NOW leak includes Cities Skylines 2 in its list of unreleased games.
1 project | reddit.com/r/CitiesSkylines | 13 Sep 2021
Factorio was written in C++ with help of Allegro graphic library, it's custom game engine, models are made in Blender, rendered in a 45deg angle to match isometric view. Unity wouldn't handle a game with that scale - it has too many "useless" features for that type of games.
What are your recommendations for c++ game dev?
5 projects | reddit.com/r/cpp | 26 Aug 2021
Factorio Violated Our License
1 project | reddit.com/r/gamedev | 2 Aug 2021
I'm an Allegro 5 (https://liballeg.org) developer. We have a very simple license that simply requires putting the license in your distribution. Factorio has never complied with this.
I ported Allegro 5 to python
1 project | reddit.com/r/gamedev | 2 May 2021
Allegro 5 already comes with Python bindings if you someone wants to use it and write in Python: https://github.com/liballeg/allegro5/tree/master/python1 project | reddit.com/r/Python | 2 May 2021
Allegro 5 is originally a game development library in C language. Since I found this library to be ideally powerful and I developed dozens of games with it in C, I found it nice that I could also use it in python in case of mini projects which require less performance (given the slowness of python compared to C). In short, you can install it with:
New to c++, need help to try to understand this piece of code from Allegro library
1 project | reddit.com/r/cpp_questions | 30 Apr 2021
What do you NOT like about Godot? II
4.0 dev also has a new feature (clip children) that ishould be useful for better+easier polygonal art, but it's also broken (has some issue with backbuffer that makes it render oddly, there's a 1-line improper fix for that but color still blends improperly). Here's an example of the partial-improper-fix version (that also shows a different clip issue as well with control nodes):
Debugger bugs. (1)(2)
I really hope someone looks at #49198 soon before there is an official alpha release. 2D Clipping and Masking is such a vital core 2D feature, and it has been broken ever since it was implemented.
This is done by design. It fixes a longstanding issue with the animation editor impacting the scene's saved state: https://github.com/godotengine/godot/pull/43115
This should be fixed in 3.5 when using the GLES3 renderer thanks to shader caching :)
Open 3D Foundation announces first major release of Open 3D Engine
5 projects | news.ycombinator.com | 3 Dec 2021
Dropping by to second Godot as a good choice for game development in 2021: https://godotengine.org/
I'd say that its advantages are:
- small download size, easy to get started with5 projects | news.ycombinator.com | 3 Dec 2021
How to develop mac games
1 project | reddit.com/r/macgaming | 2 Dec 2021
I think you'd have a good time with Godot. While not necessarily being different, it avoids expensive licenses because it's FOSS (Free and Open Source Software). They have their own scripting language GDScript or you could download their Mono version and use C# instead. While being low on tutorials currently, the content of those tutorials are really good. Garbaj's Tutorial Playlist and GDQuest's content are good material to watch for learning Godot.
How hard is it realistically to learn game coding
1 project | reddit.com/r/gamedev | 2 Dec 2021
I would also like to take a moment to recommend the Godot Engine. It's open source, completely free, a very lightweight app, and its native language is very similar to Python. The community is smaller than the Unity or Unreal communities, but it's very active and there are lots of learning resources available.
Socket Error: 10054 - No Debug Information
1 project | reddit.com/r/godot | 2 Dec 2021
What are some alternatives?
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
bevy - A refreshingly simple data-driven game engine built in Rust
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames
GDevelop - :video_game: GDevelop is an open-source, cross-platform game engine designed to be used by everyone.
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
godot-rust - Rust bindings for GDNative
love - LÖVE is an awesome 2D game framework for Lua.