Allegro
GamePlay
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Allegro | GamePlay | |
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24 | 2 | |
1,756 | 4,349 | |
1.3% | 0.7% | |
8.3 | 0.0 | |
13 days ago | 2 months ago | |
C | C++ | |
GNU General Public License v3.0 or later | - |
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Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
GamePlay
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Alternative Game Engines for Marooned Unity Developers
Gameplay: Another promising MIT licensed engine for both 2D and 3D. Doesn't seem like there is much in the way of learning material though.
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Libraries
GamePlay
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
ClanLib - ClanLib is a cross platform C++ toolkit library.
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
nCine - A cross-platform 2D game engine
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
Polycode - Polycode is a cross-platform framework for creative code.