micropolis VS love

Compare micropolis vs love and see what are their differences.

micropolis

Automatically exported from code.google.com/p/micropolis (by SimHacker)

love

LÖVE is an awesome 2D game framework for Lua. (by love2d)
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micropolis love
18 258
842 4,378
- 2.4%
0.0 9.7
over 1 year ago 8 days ago
HTML C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

micropolis

Posts with mentions or reviews of micropolis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-13.
  • Is there a way to reduce level of detail in 2d TileMap?
    4 projects | /r/godot | 13 Feb 2023
    https://weblogs.asp.net/bsimser/simcity-source-code-released-to-the-wild-let-the-ports-begin https://github.com/SimHacker/micropolis/community
  • I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
    13 projects | /r/ProgrammerHumor | 1 Jan 2023
  • WAForth (WASM-based ANS Forth) supports interactive "notebooks" in VSCode
    7 projects | /r/Forth | 14 Dec 2022
    One great reason for taking a high level networked based approach to graphics (like the C++ and Cairo based Micropolis TileEngine and the Python and AMF based Micropolis Online server and the XML / JavaScript OpenLaszlo / Flash based client use, of only sending the tile differences between each frame) would be if you were implementing a multi player game or distributed graphics application, and wanted to run WAForth on a server instead of in the browser, i.e. like low cost CloudFlare Worker edge servers that run WebAssembly and are geographically located near the users, that send commands to the clients to render graphics in their web browsers. (WebRTC is the way to go for doing that! Forget about all the old proprietary Flash AMF media server crap I was using back in the day for Micropolis Online.)
  • Minecraft: Java Edition 1.19.2 Is Out
    4 projects | /r/Minecraft | 6 Aug 2022
    This is somewhat helpful: https://github.com/SimHacker/micropolis/tree/daa4297696d955a93b051627e6d84a7da5f8a4a3/micropolis-activity/src/notes
  • Magnasanti – the largest and most terrible city of SimCity
    2 projects | news.ycombinator.com | 26 Jul 2022
    You can check out the original SimCity Classic source code here, which I cleaned up, refactored and renamed for consistency and readability, documented, and translated to C++, but it still retains the original behavior and intent:

    https://github.com/SimHacker/micropolis/tree/master/Micropol...

    This is also an earlier version which that code was derived from, that I started from the Mac version, ported to Unix, cleaned up and translated old C and 68k assembly to ANSI C, and made a user interface with the TCL/Tk scripting language and X11 GUI toolkit:

    https://github.com/SimHacker/micropolis/tree/master/micropol...

    The one little "modernization" I made to the simulation was to copy the radar dish tile animation from the airport, and make it individually placeable as a "high speed network connection" that let people telecommute from home without generating traffic and pollution. That was a tip of the hat to John Gauge's "Net Day" craze of the mid-90's internet.

    Chaim Gingold mentions the function s_traf.c/FindPTele in his SimCity Reverse Diagrams animation characters atlas of tiles, under "Telecommunications" -- /* look for telecommunication on edges of zone */ -- if there is a telecommunication dish adjacent to a residential zone, then its residents can telecommute without driving around generating traffic and pollution. I turned that off for the OLPC release, though.

    https://en.wikipedia.org/wiki/NetDay

    https://github.com/SimHacker/micropolis/blob/master/micropol...

    Chaim Gingold has analyzed the code and visually documented how it works, in his beautiful "SimCity Reverse Diagrams":

    https://lively-web.org/users/Dan/uploads/SimCityReverseDiagr...

    >SimCity reverse diagrams:

  • How to Animate Multiplayer Cursors
    1 project | news.ycombinator.com | 5 Jul 2022
    I love this article! Great analysis and solutions. It's nice when user interface designers care enough to think through, implement, try out, and refine such important details.

    I developed a multi player version of SimCity for X11 that I released in 1993 and demonstrated at the InterCHI '93 Interactive Experience, which showed you other player's cursors moving around and editing the map, but of course it required a fast network to run on and updated all the clients synchronously, due to the limitations of X-Windows, so there were no interpolation issues. (X-Windows clients aren't even capable of performing local computation and feedback the way NeWS clients could and web browser clients now can, so it was a moot point.)

    https://www.donhopkins.com/home/catalog/simcity/simcity-anno...

    https://www.donhopkins.com/home/catalog/simcity/simcitynet.h...

    The multi player demo showing voting dialogs, multiple cursors, and voting by building the same thing in the same place, starts at 5m45s:

    https://www.youtube.com/watch?v=_fVl4dGwUrA&t=5m45s

    One interesting thing about the SimCity cursor was that it was color and shape coded to show which tool was selected. The tool palette (and also the pie menus which had the same icons and layout as the tool palette) served as a legend for the cursor by showing the same color coded outline around the icons as the cursor used. So you could tell which tool other users had selected. You could hide the tool palette to make the map bigger, and use the pie menus instead, which were much more efficient.

    Multi Player SimCityNet for X11 on Linux: Demo of the latest optimized Linux version of Multi Player SimCity for X11. Ported to Unix, optimized for Linux and demonstrated by Don Hopkins:

    https://www.youtube.com/watch?v=_fVl4dGwUrA

    Micropolis Online (SimCity) Web Demo: A demo of the open source Micropolis Online game (based on the original SimCity Classic source code from Maxis), running on a web server, written in C++ and Python, and displaying in a web browser, written in OpenLaszlo and JavaScript, running in the Flash player. Developed by Don Hopkins:

    https://www.youtube.com/watch?v=8snnqQSI0GE

    Source Code:

    https://github.com/SimHacker/micropolis

    HAR 2009 talk: Constructionist Educational Open Source SimCity:

    https://donhopkins.medium.com/har-2009-lightning-talk-transc...

  • EA and the Current Funding Situation
    1 project | news.ycombinator.com | 10 May 2022
    Actually, EA released the source code and binary Linux version the original SimCity under GPL-3, which I ported to various Unix platforms including Linux and the OLPC.

    https://medium.com/@donhopkins/open-sourcing-simcity-58470a2...

    >Open Sourcing SimCity, by Chaim Gingold. Excerpt from page 289–293 of “Play Design”, a dissertation submitted in partial satisfaction of the requirements for the degree of Doctor in Philosophy in Computer Science by Chaim Gingold.

    Granted, EA's QA folks had never QA'ed a Linux game before, so I had to walk them through installing VMWare on Windows and gave them a Linux operating system image to test it with, but it did pass QA, and they released it in binary on the OLPC as well as in source code form.

    https://github.com/SimHacker/micropolis

    Here's the contract with all the legal details:

    https://donhopkins.com/home/olpc-ea-contract.pdf

  • SimCity’s Documentation on the History of Cities
    1 project | news.ycombinator.com | 28 Apr 2022
  • is there any way to download previous simcity games safety?
    1 project | /r/SimCity | 30 Mar 2022
    Can also get the original source code for SimCity classic: https://github.com/SimHacker/micropolis
  • MicropolisJS: A JavaScript clone of the original SimCity
    9 projects | news.ycombinator.com | 7 Mar 2022
    I've got the original monochrome SimCity tile set kicking around somewhere, as well as all of the original tile packs, too. (Medieval Village, Moon Base, etc.) Should be possible to convert and reformat them into a single tile bitmap, and drop it in. If somebody wants to add them, ask me and I'll dig them up.

    Original tiles:

    https://github.com/SimHacker/micropolis/blob/master/Micropol...

love

Posts with mentions or reviews of love. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
    I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.

    There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.

    I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.

    Many years ago, on a flight, we went from 0 to game before we landed (with no experience).

  • Show HN: A variant of Conway's Game of Life in color you can run on your phone
    1 project | news.ycombinator.com | 13 Jan 2024
    * When a cell is born it randomly takes on the color of one of its (3) parents.

    To try it out:

    1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)

    2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.

    3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.

  • Gearing up for Lua
    3 projects | dev.to | 1 Jan 2024
    Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
  • Original Sling'n'shoot Worms Game
    4 projects | news.ycombinator.com | 28 Dec 2023
    I got it – these are the steps I took:

    1. Download Love from https://love2d.org/

  • Can't make my mind about which engine to use
    2 projects | /r/gamedev | 10 Dec 2023
    libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
  • How Do I Compile/Install Love 0.10.2 on Linux?
    2 projects | /r/love2d | 7 Dec 2023
    You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
    Love2d (MIT/C++/Lua) https://github.com/love2d/love
  • Ask HN: Released games built on FOSS engines?
    12 projects | news.ycombinator.com | 17 Oct 2023
    - Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
  • How to have the coolest booth at a tech conference 🕹👾
    3 projects | dev.to | 3 Oct 2023
    The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
  • I want to make a game but I'm scared...
    3 projects | /r/gamedev | 15 Sep 2023
    love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience

What are some alternatives?

When comparing micropolis and love you can also consider the following projects:

Pojav launcher - A Minecraft: Java Edition Launcher for Android and iOS based on Boardwalk. This repository contains source code for iOS/iPadOS platform.

raylib - A simple and easy-to-use library to enjoy videogames programming

Xee-xCode-4.5 - Xee source code for xCode 4.5

Godot - Godot Engine – Multi-platform 2D and 3D game engine

micropolisJS - A port of Micropolis to JS/HTML5

MonoGame - One framework for creating powerful cross-platform games.

libsai - Library for interfacing with SYSTEMAX's Easy Paint Tool Sai.

Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.

TrueCraft - Minecraft for hipsters

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

waforth - Small but complete dynamic Forth Interpreter/Compiler for and in WebAssembly

bevy - A refreshingly simple data-driven game engine built in Rust