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You can check out the original SimCity Classic source code here, which I cleaned up, refactored and renamed for consistency and readability, documented, and translated to C++, but it still retains the original behavior and intent:
https://github.com/SimHacker/micropolis/tree/master/Micropol...
This is also an earlier version which that code was derived from, that I started from the Mac version, ported to Unix, cleaned up and translated old C and 68k assembly to ANSI C, and made a user interface with the TCL/Tk scripting language and X11 GUI toolkit:
https://github.com/SimHacker/micropolis/tree/master/micropol...
The one little "modernization" I made to the simulation was to copy the radar dish tile animation from the airport, and make it individually placeable as a "high speed network connection" that let people telecommute from home without generating traffic and pollution. That was a tip of the hat to John Gauge's "Net Day" craze of the mid-90's internet.
Chaim Gingold mentions the function s_traf.c/FindPTele in his SimCity Reverse Diagrams animation characters atlas of tiles, under "Telecommunications" -- /* look for telecommunication on edges of zone */ -- if there is a telecommunication dish adjacent to a residential zone, then its residents can telecommute without driving around generating traffic and pollution. I turned that off for the OLPC release, though.
https://en.wikipedia.org/wiki/NetDay
https://github.com/SimHacker/micropolis/blob/master/micropol...
Chaim Gingold has analyzed the code and visually documented how it works, in his beautiful "SimCity Reverse Diagrams":
https://lively-web.org/users/Dan/uploads/SimCityReverseDiagr...
>SimCity reverse diagrams: