How to Animate Multiplayer Cursors

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • micropolis

    Automatically exported from code.google.com/p/micropolis

  • I love this article! Great analysis and solutions. It's nice when user interface designers care enough to think through, implement, try out, and refine such important details.

    I developed a multi player version of SimCity for X11 that I released in 1993 and demonstrated at the InterCHI '93 Interactive Experience, which showed you other player's cursors moving around and editing the map, but of course it required a fast network to run on and updated all the clients synchronously, due to the limitations of X-Windows, so there were no interpolation issues. (X-Windows clients aren't even capable of performing local computation and feedback the way NeWS clients could and web browser clients now can, so it was a moot point.)

    https://www.donhopkins.com/home/catalog/simcity/simcity-anno...

    https://www.donhopkins.com/home/catalog/simcity/simcitynet.h...

    The multi player demo showing voting dialogs, multiple cursors, and voting by building the same thing in the same place, starts at 5m45s:

    https://www.youtube.com/watch?v=_fVl4dGwUrA&t=5m45s

    One interesting thing about the SimCity cursor was that it was color and shape coded to show which tool was selected. The tool palette (and also the pie menus which had the same icons and layout as the tool palette) served as a legend for the cursor by showing the same color coded outline around the icons as the cursor used. So you could tell which tool other users had selected. You could hide the tool palette to make the map bigger, and use the pie menus instead, which were much more efficient.

    Multi Player SimCityNet for X11 on Linux: Demo of the latest optimized Linux version of Multi Player SimCity for X11. Ported to Unix, optimized for Linux and demonstrated by Don Hopkins:

    https://www.youtube.com/watch?v=_fVl4dGwUrA

    Micropolis Online (SimCity) Web Demo: A demo of the open source Micropolis Online game (based on the original SimCity Classic source code from Maxis), running on a web server, written in C++ and Python, and displaying in a web browser, written in OpenLaszlo and JavaScript, running in the Flash player. Developed by Don Hopkins:

    https://www.youtube.com/watch?v=8snnqQSI0GE

    Source Code:

    https://github.com/SimHacker/micropolis

    HAR 2009 talk: Constructionist Educational Open Source SimCity:

    https://donhopkins.medium.com/har-2009-lightning-talk-transc...

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • How I use Devbox in my Elm projects

    15 projects | dev.to | 2 May 2024
  • Umbra: A Disk-Based System with In-Memory Performance [pdf]

    3 projects | news.ycombinator.com | 2 May 2024
  • Show HN: Decentralized Forum

    1 project | news.ycombinator.com | 2 May 2024
  • At Microsoft, years of security debt come crashing down

    1 project | news.ycombinator.com | 2 May 2024
  • How to Boost SEO by Enhancing HTML with Microdata

    1 project | dev.to | 1 May 2024