metal-cpp
wgpu
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metal-cpp | wgpu | |
---|---|---|
16 | 195 | |
250 | 10,910 | |
- | 4.7% | |
3.3 | 9.9 | |
4 months ago | 1 day ago | |
C++ | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
metal-cpp
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Nitro: A fast, lightweight 3MB inference server with OpenAI-Compatible API
My understanding is the proliferation of “XYZ-cpp” AI frameworks is due to the c++ support in Apple’s gpu library ‘Metal’, and the popularity of apple silicon for inference (and there are a few technical reasons for this): https://developer.apple.com/metal/cpp/
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Show HN: C-ocoa, Write iOS/macOS apps in any language, with a generated C API
This is basically also what the "official" C++ API for Metal does (https://developer.apple.com/metal/cpp/), it's an automatically generated bindings wrapper which calls into ObjC runtime functions.
I also dabbled a bit with this idea by parsing clang AST-dumps of macOS system headers:
https://github.com/floooh/objc-ast-experiments
Unfortunately this is very brittle, and also broke on ARM CPUs, I guess the shim code needs some ABI adjustments (famously, objc_msgSend has multiple "ABI shapes": https://www.mikeash.com/pyblog/objc_msgsends-new-prototype.h...).
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What's the best way to learn Metal?
There's official C++-interface: https://developer.apple.com/metal/cpp/
- What are some alternatives to OpenGL for Mac
- Opinion for graphic api's?
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A brief interview with Tcl creator John Ousterhout
It doesn't matter if the project driven by Microsoft or not, the cat (of automatically generated language bindings) is out of the bag. E.g. Zig is using the same approach without being an official MS project: https://github.com/marlersoft/zigwin32, and Apple has an automatically generated C++ API for Metal (https://developer.apple.com/metal/cpp/).
In the future, the question won't be "what language do I need to learn to code on this platform", but instead "are there language bindings for my favourite language".
- Cross platform low level graphics API suitable for game development?
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GCC now includes Modula-2 and Rust. Do they work on OpenBSD?
this? https://developer.apple.com/metal/cpp/
Doesn't it just use objc/runtime.h and if anything is missing you can just add your custom api calls?
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A learning path for Vulkan that focuses on concepts?
Metal has C++ bindings (which cover a full app lifecycle so you don’t have to touch Objective-C/Swift at all) but they’re based on the Objective-C memory model. There are some helper structs mimicking shared pointers, but you’ll still need to understand the basics of how an autorelease pool is used to avoid memory leaks and/or bad access crashes.
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CTO of Azure declares C++ "deprecated"
On https://developer.apple.com/metal/cpp/ check Foundation folder and all those nice Object::sendMessage().
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
vulkano - Safe and rich Rust wrapper around the Vulkan API
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
objc4
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
metal-rs - Rust bindings for Metal
bevy - A refreshingly simple data-driven game engine built in Rust
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.