light-game VS GiLight2D

Compare light-game vs GiLight2D and see what are their differences.

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light-game GiLight2D
2 1
2 124
- -
9.5 7.5
2 months ago 3 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

light-game

Posts with mentions or reviews of light-game. We have used some of these posts to build our list of alternatives and similar projects.

GiLight2D

Posts with mentions or reviews of GiLight2D. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing light-game and GiLight2D you can also consider the following projects:

light-game - You control a light that gets larger the faster you move.

Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline

Tallowmere2 - Changelog, issue tracker, and development knowledge for Tallowmere 2.

realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

doubledamnation - Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

PixelDot - Godot plugin for making 2D sandbox games like Terraria and Starbound.

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP

SMB3Explorer - ⚾ Super Mega Baseball 3 & 4 save data exporter

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.