krABMaga VS bevy

Compare krABMaga vs bevy and see what are their differences.

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krABMaga bevy
2 574
154 32,358
1.3% 2.0%
4.3 9.9
8 days ago 7 days ago
Rust Rust
MIT License MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

krABMaga

Posts with mentions or reviews of krABMaga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-30.
  • Bevy 0.8: data oriented game engine built in Rust
    4 projects | news.ycombinator.com | 30 Jul 2022
    I wrote a thesis for my bachelor's regarding the development of an agent-based simulation framework in Rust where I managed the visualization side. The project takes inspiration from other frameworks such as MASON (in particular for the architecture), NetLogo, Agent.jl and others. I initially developed the visualization subsystem with Amethyst, after my thesis Amethyst was discontinued and, since I was already following Bevy since it went public and it looked like it was gaining a lot of momentum, I refactored our framework to switch to Bevy. Our project is open source: https://github.com/krABMaga/krABMaga . Being my first approach to Rust and my first serious greenfield project, I think there are a lot of parts which can be improved, but I was able to get by with my extremely limited knowledge of both Rust and Bevy and obtain decent results. The things I loved the most of Bevy was the low amount of boilerplate code needed, the WASM+WebGL support which allowed me to easily let guests run simulations from our github.io site (https://krabmaga.github.io/) at near native (sequential) performance and, just like the whole Rust ecosystem, the friendliness of the community. Even though I bothered quite a bit on the Discord server since the documentation wasn't the clearest for me back when I started (Bevy 0.5), both the team members and users always led me a hand. I also think the ECS approach is extremely useful for our usecase, by defining agents as entities with the Agent component, along with a system which acts as an event loop by executing a simulation step and triggering the agents' behaviour rules.
  • krABMaga is finally officially available.
    2 projects | /r/rust | 10 May 2022
    The framework includes the possibility to visualize simulation using bevy-engine on local or via browser exploiting wasm technology. You can play with some examples on our website! Also take a look at our github page, the framework is completely open-source and we would be pleased to receive your comments!

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing krABMaga and bevy you can also consider the following projects:

rust-agent-based-models - Reliable and efficient agent-based models in Rust

Amethyst - Data-oriented and data-driven game engine written in Rust

bevy_editor_pls - In-App editor tools for bevy applications

Godot - Godot Engine – Multi-platform 2D and 3D game engine

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

Fyrox - 3D and 2D game engine written in Rust

epirust - An agent-based epidemiology simulation framework built in Rust

piston - A modular game engine written in Rust

pomo - minimalistic pomodoro timer

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

bevy_mod_js_scripting

specs - Specs - Parallel ECS