krABMaga
pomo
krABMaga | pomo | |
---|---|---|
2 | 1 | |
154 | 8 | |
1.3% | - | |
4.3 | 10.0 | |
9 days ago | about 1 year ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 only |
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krABMaga
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Bevy 0.8: data oriented game engine built in Rust
I wrote a thesis for my bachelor's regarding the development of an agent-based simulation framework in Rust where I managed the visualization side. The project takes inspiration from other frameworks such as MASON (in particular for the architecture), NetLogo, Agent.jl and others. I initially developed the visualization subsystem with Amethyst, after my thesis Amethyst was discontinued and, since I was already following Bevy since it went public and it looked like it was gaining a lot of momentum, I refactored our framework to switch to Bevy. Our project is open source: https://github.com/krABMaga/krABMaga . Being my first approach to Rust and my first serious greenfield project, I think there are a lot of parts which can be improved, but I was able to get by with my extremely limited knowledge of both Rust and Bevy and obtain decent results. The things I loved the most of Bevy was the low amount of boilerplate code needed, the WASM+WebGL support which allowed me to easily let guests run simulations from our github.io site (https://krabmaga.github.io/) at near native (sequential) performance and, just like the whole Rust ecosystem, the friendliness of the community. Even though I bothered quite a bit on the Discord server since the documentation wasn't the clearest for me back when I started (Bevy 0.5), both the team members and users always led me a hand. I also think the ECS approach is extremely useful for our usecase, by defining agents as entities with the Agent component, along with a system which acts as an event loop by executing a simulation step and triggering the agents' behaviour rules.
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krABMaga is finally officially available.
The framework includes the possibility to visualize simulation using bevy-engine on local or via browser exploiting wasm technology. You can play with some examples on our website! Also take a look at our github page, the framework is completely open-source and we would be pleased to receive your comments!
pomo
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I made a Pomodoro timer webapp in pure Rust
It uses Dioxus on the frontend, and some tiny pieces of gloo for bells, you can find the source here: https://github.com/kualta/Pomo, and if you want to use it: https://pomo.kualta.dev/
What are some alternatives?
rust-agent-based-models - Reliable and efficient agent-based models in Rust
Uplink - (Alpha Software) Secure, Encrypted, P2P chat written atop Warp, IPFS, LibP2P, Dioxus and many more awesome projects and protocols.
bevy_editor_pls - In-App editor tools for bevy applications
bitque - A simplified Jira clone built with seed.rs and actix
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
hemi - single handed typing trainer
epirust - An agent-based epidemiology simulation framework built in Rust
rustwasmc - Tool for building Rust functions for Node.js. Combine the performance of Rust, safety and portability of WebAssembly, and ease of use of JavaScript.
bevy_mod_js_scripting
tomato-timer - A terminal tomato timer with notification
bevy - A refreshingly simple data-driven game engine built in Rust