krABMaga
krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language (by krABMaga)
rust-agent-based-models
Reliable and efficient agent-based models in Rust (by facorread)

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krABMaga | rust-agent-based-models | |
---|---|---|
2 | 1 | |
181 | 34 | |
2.2% | - | |
3.5 | 0.0 | |
7 months ago | about 2 years ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
krABMaga
Posts with mentions or reviews of krABMaga.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-30.
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Bevy 0.8: data oriented game engine built in Rust
I wrote a thesis for my bachelor's regarding the development of an agent-based simulation framework in Rust where I managed the visualization side. The project takes inspiration from other frameworks such as MASON (in particular for the architecture), NetLogo, Agent.jl and others. I initially developed the visualization subsystem with Amethyst, after my thesis Amethyst was discontinued and, since I was already following Bevy since it went public and it looked like it was gaining a lot of momentum, I refactored our framework to switch to Bevy. Our project is open source: https://github.com/krABMaga/krABMaga . Being my first approach to Rust and my first serious greenfield project, I think there are a lot of parts which can be improved, but I was able to get by with my extremely limited knowledge of both Rust and Bevy and obtain decent results. The things I loved the most of Bevy was the low amount of boilerplate code needed, the WASM+WebGL support which allowed me to easily let guests run simulations from our github.io site (https://krabmaga.github.io/) at near native (sequential) performance and, just like the whole Rust ecosystem, the friendliness of the community. Even though I bothered quite a bit on the Discord server since the documentation wasn't the clearest for me back when I started (Bevy 0.5), both the team members and users always led me a hand. I also think the ECS approach is extremely useful for our usecase, by defining agents as entities with the Agent component, along with a system which acts as an event loop by executing a simulation step and triggering the agents' behaviour rules.
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krABMaga is finally officially available.
The framework includes the possibility to visualize simulation using bevy-engine on local or via browser exploiting wasm technology. You can play with some examples on our website! Also take a look at our github page, the framework is completely open-source and we would be pleased to receive your comments!
rust-agent-based-models
Posts with mentions or reviews of rust-agent-based-models.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-02.
-
Physarum Simulation
Very interesting ABM! My ABMs use rayon, too https://github.com/facorread/rust-agent-based-models
What are some alternatives?
When comparing krABMaga and rust-agent-based-models you can also consider the following projects:
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
mesa - Mesa is an open-source Python library for agent-based modeling, ideal for simulating complex systems and exploring emergent behaviors.
quadtrees - An in-browser demo of quadtrees in Rust compiled to WebAssembly
physarum
bevy_mod_js_scripting
NetLogo - turtles, patches, and links for kids, teachers, and scientists
bevy_editor_pls - In-App editor tools for bevy applications
stoichkit - a toolkit for stoichiometry
pomo - minimalistic pomodoro timer
quad - Firmware, hardware and documentation for my autonomous quad copter project
epirust - An agent-based epidemiology simulation framework built in Rust
krABMaga vs nbody-wasm-sim
rust-agent-based-models vs mesa
krABMaga vs quadtrees
rust-agent-based-models vs physarum
krABMaga vs bevy_mod_js_scripting
rust-agent-based-models vs NetLogo
krABMaga vs bevy_editor_pls
rust-agent-based-models vs stoichkit
krABMaga vs pomo
rust-agent-based-models vs quad
krABMaga vs epirust
rust-agent-based-models vs epirust

Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
www.nutrient.io
featured