kiwi-ecs
INOX
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kiwi-ecs
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[Code Review] Simple game with ECS-like architecture.
If you’re interested, I have an ecs implementation and there’s a lot of other ecs libraries written in Rust. Writing one yourself is a lot of fun, given that you’re interested in doing so (if you are, I can give you some resources).
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Kiwi ecs version 1.1
For those interested, the library can be found here.
- Blazingly fast ecs
INOX
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Resources on WGSL clip planes?
You could use a compute shader to do some clipping though This is what I'm doing for 3d culling: https://github.com/gents83/INOX/blob/master/data_raw/shaders/wgsl/compute_culling.wgsl
- WGPU Atomic Texture Operations
What are some alternatives?
dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine
wgpu-mc - Rust-based replacement for the default Minecraft renderer
specs-blit - 🤹 2D sprite rendering extension for the specs ECS system
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
shipyard - Entity Component System focused on usability and flexibility.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
libospl - Photo management library for all platforms
LearningWGPU - I will try to learn the basics of WGPU and Rust.
wgpu - A cross-platform, safe, pure-Rust graphics API.
shame - A shader EDSL for writing render and compute pipelines in rust
flax - Batteries included ECS library for rust with entity relations and much more