imperative_vs_declarative_uis VS Atomic Game Engine

Compare imperative_vs_declarative_uis vs Atomic Game Engine and see what are their differences.

imperative_vs_declarative_uis

This repo contains examples for imperative and declarative uis (by tkuenneth)

Atomic Game Engine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript (by AtomicGameEngine)
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imperative_vs_declarative_uis Atomic Game Engine
1 -
1 3,150
- 0.7%
3.4 0.0
about 1 year ago about 2 months ago
C++ C++
Apache License 2.0 GNU General Public License v3.0 or later
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imperative_vs_declarative_uis

Posts with mentions or reviews of imperative_vs_declarative_uis. We have used some of these posts to build our list of alternatives and similar projects.

Atomic Game Engine

Posts with mentions or reviews of Atomic Game Engine. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Atomic Game Engine yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing imperative_vs_declarative_uis and Atomic Game Engine you can also consider the following projects:

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urho3d - Game engine

scapix - Scapix Language Bridge

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

DynamixelSDK - ROBOTIS Dynamixel SDK (Protocol1.0/2.0)

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

IrrlichtBAW - Build A World fork of Irrlicht

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

OpenSceneGraph - OpenSceneGraph git repository