imgui-node-editor
raylib
imgui-node-editor | raylib | |
---|---|---|
7 | 399 | |
3,367 | 19,126 | |
- | - | |
5.7 | 9.8 | |
6 days ago | 2 days ago | |
C++ | C | |
MIT License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
imgui-node-editor
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Visual Node Graph with ImGui
Looks more like https://github.com/thedmd/imgui-node-editor/ to me - both are great libraries though.
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Phýsalis (try to rewrite on c++ blender extrude node)
I'm taking this low level node widget library: https://github.com/thedmd/imgui-node-editor
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graphic library for creating a paint like application
This sort of node graph?
- PyFlow – visual and modular block programming in Python
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PyFlow – Visual scripting framework for Python – NodeRED alternative?
It looks nice. If UI performance is a concern, one could move the GUI part to C++ and do some quick pybind11 Python bindings for better performance.
I've used this C++ ImGui node editor with similar features for some hacky synthesizer gui using this library: https://github.com/thedmd/imgui-node-editor
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OGL - A Great Cross Platform OpenGL Base Library With Almost Everything OpenGL You might Ever need
imgui-node-editor
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Suggestion needed: node editor GUI using C
Yes, I am looking for something like this https://github.com/thedmd/imgui-node-editor, but for C instead of C++
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
SFML - Simple and Fast Multimedia Library
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
SDL2 - SDL2 bindings to perl
stb - stb single-file public domain libraries for C/C++
bevy - A refreshingly simple data-driven game engine built in Rust
PyFlow - Visual scripting framework for python - https://wonderworks-software.github.io/PyFlow
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
PyQtGraph - Fast data visualization and GUI tools for scientific / engineering applications
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
awesome-dear-imgui - A collection of awesome dear imgui bindings, extensions and resources
SDL - Simple Directmedia Layer