hmdq
polymer
hmdq | polymer | |
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5 | 1 | |
33 | 300 | |
- | - | |
6.3 | 5.2 | |
4 months ago | 2 months ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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hmdq
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Can someone help me to calculate diagonal fov of a VR headset??
the thing is that's not a random database, it's an actual github project to compare fov of different headset https://github.com/risa2000/hmdq and it isn't effected by human variable, as it is using the fov reported by the device itself, I just wanted to know how they are arriving with 120 DFOV.
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Just got the Pico 4. My admiration of Valve's Index is greater than ever.
no. it has a rendered fov of 93x89, confirmed using https://github.com/risa2000/hmdq (by an user who has received the bigscreen early). that's the MAXIMUM fov value it can reach. the quest 2 has 104x98 of rendered fov, but because of the singlescreen setup and locked ipd, and bad default facial interface, you're not getting as much.
- My Thoughts after trying the Revised G2
- People kept asking for more headsets, so here's a way bigger device resolution comparison!
polymer
What are some alternatives?
hmdgdb - HMD Geometry Database
OpenKneeboard - An open source Kneeboard
VirtualMotionTracker - Virtual Motion Tracker - バーチャルモーショントラッカー OpenVR OSC Tracker Driver for DIY users
Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from
OpenVR-ArduinoHMD - OpenVR driver for Arduino DIY HMD / OpenVR самодельного Arduino шлема
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
MxEngine - C++ open source 3D game engine
OpenXR-SDK - Generated headers and sources for OpenXR loader.
Relativty - An open source VR headset with SteamVR supports for $200
Cluster - Clustered shading implementation with bgfx
FlaxEngine - Flax Engine – multi-platform 3D game engine
OpenVR-MotionCompensation - An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator