hmdq
VirtualMotionTracker
hmdq | VirtualMotionTracker | |
---|---|---|
5 | 2 | |
33 | 305 | |
- | - | |
6.3 | 0.0 | |
4 months ago | over 1 year ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hmdq
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Can someone help me to calculate diagonal fov of a VR headset??
the thing is that's not a random database, it's an actual github project to compare fov of different headset https://github.com/risa2000/hmdq and it isn't effected by human variable, as it is using the fov reported by the device itself, I just wanted to know how they are arriving with 120 DFOV.
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Just got the Pico 4. My admiration of Valve's Index is greater than ever.
no. it has a rendered fov of 93x89, confirmed using https://github.com/risa2000/hmdq (by an user who has received the bigscreen early). that's the MAXIMUM fov value it can reach. the quest 2 has 104x98 of rendered fov, but because of the singlescreen setup and locked ipd, and bad default facial interface, you're not getting as much.
- My Thoughts after trying the Revised G2
- People kept asking for more headsets, so here's a way bigger device resolution comparison!
VirtualMotionTracker
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Vmt a virus?
Usually if that little engines detect it it's a false positive. VMT is also open source: https://github.com/gpsnmeajp/VirtualMotionTracker. I've used it before a couple of years ago and it was completely fine
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Port forwarding for a virtual tracker app
Hello reddit! I recently found the source code for an app that uses Unity to emulate SteamVR Full Body trackers by using GameObjects. The source code can be found here at https://github.com/gpsnmeajp/VirtualMotionTracker. I need to make an AR application in order for the tracker to sync up with the real world, but I have no experience with port forwarding. Can anyone help me out with this? Thanks in advance!
What are some alternatives?
hmdgdb - HMD Geometry Database
uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)
OpenVR-ArduinoHMD - OpenVR driver for Arduino DIY HMD / OpenVR самодельного Arduino шлема
ALVR - ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.
polymer - 🎨 graphics/interaction prototyping sandbox
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from
SynthVR-Modules - A collection of DSP modules made available in SynthVR as a native library.
OpenVR-WalkInPlace - An OpenVR driver that applies virtual movement using a pedometer
UAAE - Unity Assets Advanced Editor
OpenVR-OpenTrack - OpenVR driver with OpenTrack support / OpenVR драйвер, с поддержкой OpenTrack
augmented-hip - An Augmented Hip Tracker for SteamVR