VirtualMotionTracker VS uDesktopDuplication

Compare VirtualMotionTracker vs uDesktopDuplication and see what are their differences.

VirtualMotionTracker

Virtual Motion Tracker - バーチャルモーショントラッカー OpenVR OSC Tracker Driver for DIY users (by gpsnmeajp)

uDesktopDuplication

Desktop Duplication API implementation for Unity (only for Windows 8/10) (by hecomi)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
VirtualMotionTracker uDesktopDuplication
2 2
305 537
- -
0.0 3.6
over 1 year ago over 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VirtualMotionTracker

Posts with mentions or reviews of VirtualMotionTracker. We have used some of these posts to build our list of alternatives and similar projects.
  • Vmt a virus?
    1 project | /r/VRchat | 5 Dec 2023
    Usually if that little engines detect it it's a false positive. VMT is also open source: https://github.com/gpsnmeajp/VirtualMotionTracker. I've used it before a couple of years ago and it was completely fine
  • Port forwarding for a virtual tracker app
    1 project | /r/Unity3D | 23 May 2021
    Hello reddit! I recently found the source code for an app that uses Unity to emulate SteamVR Full Body trackers by using GameObjects. The source code can be found here at https://github.com/gpsnmeajp/VirtualMotionTracker. I need to make an AR application in order for the tracker to sync up with the real world, but I have no experience with port forwarding. Can anyone help me out with this? Thanks in advance!

uDesktopDuplication

Posts with mentions or reviews of uDesktopDuplication. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

What are some alternatives?

When comparing VirtualMotionTracker and uDesktopDuplication you can also consider the following projects:

ALVR - ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.

MeshSync - A package for synchronizing meshes/models editing in DCC tools into Unity in real time.

Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

SynthVR-Modules - A collection of DSP modules made available in SynthVR as a native library.

Universal-Volumetric - A free, fast, cross-platform volumetric codec for everyone.

OpenVR-WalkInPlace - An OpenVR driver that applies virtual movement using a pedometer

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

hmdq - HMDQ Tools - the tools for VR headsets and other hardware introspection

uWindowCapture - This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.