uDesktopDuplication VS Universal-Volumetric

Compare uDesktopDuplication vs Universal-Volumetric and see what are their differences.

uDesktopDuplication

Desktop Duplication API implementation for Unity (only for Windows 8/10) (by hecomi)

Universal-Volumetric

A free, fast, cross-platform volumetric codec for everyone. (by EtherealEngine)
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uDesktopDuplication Universal-Volumetric
2 1
537 109
- 0.9%
3.6 7.7
over 2 years ago 5 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

uDesktopDuplication

Posts with mentions or reviews of uDesktopDuplication. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

Universal-Volumetric

Posts with mentions or reviews of Universal-Volumetric. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing uDesktopDuplication and Universal-Volumetric you can also consider the following projects:

VirtualMotionTracker - Virtual Motion Tracker - バーチャルモーショントラッカー OpenVR OSC Tracker Driver for DIY users

UABE - Asset Bundle Extractor

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

MeshSync - A package for synchronizing meshes/models editing in DCC tools into Unity in real time.

puerts - PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

uWindowCapture - This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.