uDesktopDuplication VS MeshSync

Compare uDesktopDuplication vs MeshSync and see what are their differences.

uDesktopDuplication

Desktop Duplication API implementation for Unity (only for Windows 8/10) (by hecomi)

MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time. (by unity3d-jp)
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uDesktopDuplication MeshSync
2 2
537 1,545
- 1.2%
3.6 0.0
over 2 years ago 8 months ago
C++ C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

uDesktopDuplication

Posts with mentions or reviews of uDesktopDuplication. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

MeshSync

Posts with mentions or reviews of MeshSync. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing uDesktopDuplication and MeshSync you can also consider the following projects:

VirtualMotionTracker - Virtual Motion Tracker - バーチャルモーショントラッカー OpenVR OSC Tracker Driver for DIY users

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

KlakSpout - Spout plugin for Unity

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Universal-Volumetric - A free, fast, cross-platform volumetric codec for everyone.

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

uWindowCapture - This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.