glow
flux
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glow | flux | |
---|---|---|
9 | 18 | |
1,067 | 735 | |
- | - | |
7.2 | 8.7 | |
17 days ago | 6 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glow
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rust game for web, gltf question
You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
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Recreating macOS’s Drift screensaver with Rust and Wasm
Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
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How to use OpenGL in Rust?
If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
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Are there any big projects written in Rust without any use of unsafe code?
A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
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[Media] Spinning triangle using Nalgebra and Glow OpenGL bindings. Followed WebGL Programming Guide and Glow example.
https://github.com/grovesNL/glow/blob/main/examples/howto/src/main.rs :)
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opengl bindings
https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
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Shaders and Uniforms in pure SDL2?
By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
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Graphics Libraries?
But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.
flux
- An open-source tribute to the macOS Drift screensaver
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My desktop PC is just collecting dust at this point
As replied above, it's just a standard screensaver. Anyhow, someone made a replica website for it: https://flux.sandydoo.me/
- Here is a great one.
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How do folks deal with screensavers for Mac OS? The stock screensavers are just so hideous. Is there a way to get new screen savers? Or maybe folks just turn this off?
My favourite Mac screensaver "Drift" has been recreated and the code behind it is fascinating. Check out the GitHub repository to see it in action: https://github.com/sandydoo/flux.
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Flux Sandydoo Drift Screensaver as OLED Wallpaper
Link - https://flux.sandydoo.me/ use this with wallpaper engine
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AW3423DW next to my small itx boi
Use Wallpaper Engine and have it use this URL https://flux.sandydoo.me/
- What wallpaper is this ?
- Recreating macOS’s Drift Screensaver with Rust and WASM
What are some alternatives?
glium - Safe OpenGL wrapper for the Rust language.
windrift - MacOS Drift Screensaver for Windows
wgpu - Cross-platform, safe, pure-rust graphics api.
mk48 - Mk48.io ship combat game
alacritty - A cross-platform, OpenGL terminal emulator.
Elm - Compiler for Elm, a functional language for reliable webapps.
glium-sdl2 - An SDL2 backend for Glium
lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
milton - exploring rust through home IoT applications
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
pacosako - This code drives the pacoplay.com website where you can play Paco Ŝako.