glow
nix
glow | nix | |
---|---|---|
9 | 373 | |
1,085 | 11,004 | |
- | 3.5% | |
6.9 | 10.0 | |
5 days ago | 3 days ago | |
Rust | C++ | |
Apache License 2.0 | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glow
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rust game for web, gltf question
You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
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Recreating macOS’s Drift screensaver with Rust and Wasm
Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
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How to use OpenGL in Rust?
If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
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Are there any big projects written in Rust without any use of unsafe code?
A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
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[Media] Spinning triangle using Nalgebra and Glow OpenGL bindings. Followed WebGL Programming Guide and Glow example.
https://github.com/grovesNL/glow/blob/main/examples/howto/src/main.rs :)
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opengl bindings
https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
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Shaders and Uniforms in pure SDL2?
By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
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Graphics Libraries?
But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.
nix
- OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computers
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Eelco Dolstra's leadership is corrosive to the Nix project
> https://github.com/NixOS/nix/pull/9911#issuecomment-19252073...
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I use NixOS for my home-server, and you should too!
As we covered in my last post, NixOS is a amazing Linux distribution for creating stable and declared environments. Now while this is amazing for a desktop setup, it is also perfect for a home-server or home-lab.
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Tvix – A New Implementation of Nix
(Nix itself is slowly chugging along with Windows via MinGW - https://discourse.nixos.org/t/nix-on-windows/1113/108 and https://github.com/NixOS/nix/issues/1320 , for example.)
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Colima k8s nix setup
Nix is a cross-platform package manager. It uses the nix programming language. Nix and NixOs are often used in the same context, but while the first is a package manager, the latter is a linux distribution based on nix.
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NixOs - Your portable dev enviroment
Today I want to talk to you about Nixos. What is it? Nixos is a declarative and reproducible OS, partly taking the words used on their own page. What does that mean?
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Nix – A One Pager
Software developers often want to customize:
1. their home environments: for packages (some reach for brew on MacOS) and configurations (dotfiles, and some reach for stow).
2. their development shells: for build dependencies (compilers, SDKs, libraries), tools (LSP, linters, formatters, debuggers), and services (runtime, database). Some reach for devcontainers here.
3. or even their operating systems: for development, for CI, for deployment, or for personal use.
Nix provision all of the above in the same language, with Nixpkgs, NixOS, home-manager, and devShells such as https://devenv.sh/. What's more, Nix is (https://nixos.org/):
- reproducible: what works on your dev machine also works in CI in prod,
- declarative: you version control and review your configurations and infrastructure as code, at a reasonable level of abstraction,
- reliable: all changes are atomic with easy roll back.
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Tools for Linux Distro Hoppers
Hopping from one distro to another with a different package manager might require some time to adapt. Using a package manager that can be installed on most distro is one way to help you get to work faster. Flatpak is one of them; other alternative are Snap, Nix or Homebrew. Flatpak is a good starter, and if you have a bunch of free time, I suggest trying Nix.
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Ask HN: Could Nix make crypto mining more efficient?
- it reduces bloat, because you can generate an environment or OS image with only the software needed to run a specific program or service
My guess is that a big efficiency gain would come from the second point, because you don't waste CPU on code that you don't use.
Does this make sense? Has anyone explored this?
[0]: https://nixos.org
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Go + Hypermedia - A Learning Journey (Part 1)
1) Setting up the development environment - I currently use devcontainers for most things, but may also dig into nix -> isolated, portable, repeatable development environment 2) Exploring Echo - understand routing, requests, response, etc. 3) Incorporate Templ - integration with Echo, template composition, etc. 4) Integrating TailwindCSS - config for use with Echo/Templ, development cycle, deployment, etc. 5) Add in HTMX - endpoints, template structure, concepts, etc. 6) hyperscript for interactivity - client side interactivity
What are some alternatives?
glium - Safe OpenGL wrapper for the Rust language.
asdf - Extendable version manager with support for Ruby, Node.js, Elixir, Erlang & more
wgpu - A cross-platform, safe, pure-Rust graphics API.
distrobox - Use any linux distribution inside your terminal. Enable both backward and forward compatibility with software and freedom to use whatever distribution you’re more comfortable with. Mirror available at: https://gitlab.com/89luca89/distrobox
alacritty - A cross-platform, OpenGL terminal emulator.
void-packages - The Void source packages collection
glium-sdl2 - An SDL2 backend for Glium
flatpak - Linux application sandboxing and distribution framework
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
homebrew-emacs-plus - Emacs Plus formulae for the Homebrew package manager
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
guix - Read-only mirror of GNU Guix — pull requests are ignored, see https://guix.gnu.org/en/manual/en/guix.html#Submitting-Patches instead