glow
bonsaidb
glow | bonsaidb | |
---|---|---|
9 | 25 | |
1,085 | 981 | |
- | 0.8% | |
6.9 | 7.9 | |
5 days ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glow
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rust game for web, gltf question
You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
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Recreating macOS’s Drift screensaver with Rust and Wasm
Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
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How to use OpenGL in Rust?
If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
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Are there any big projects written in Rust without any use of unsafe code?
A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
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[Media] Spinning triangle using Nalgebra and Glow OpenGL bindings. Followed WebGL Programming Guide and Glow example.
https://github.com/grovesNL/glow/blob/main/examples/howto/src/main.rs :)
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opengl bindings
https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
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Shaders and Uniforms in pure SDL2?
By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
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Graphics Libraries?
But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.
bonsaidb
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Two Years of BonsaiDb: A retrospective and looking to the future
I do have ideas in the issue tracker on some of the next steps towards an actual migration system.
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Some key-value storage engines in Rust
What about https://github.com/khonsulabs/bonsaidb? Progress seems stall since last summer but very cool project
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Are there a demand for management system of embedded storage like RocksDB? I plan to build one in Rust as the language becoming a core of many popular databases but wonder if there’s a demand. Can’t find any similar project even in other languages.
There is Nebari which is the KV part of BonsaiDB I've used both successfully (and that is currently in production)
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Is `inlining` a function essentially the same thing as writing a macro?
In BonsaiDb, I define entire test suites as macros. This crate has a common trait that has multiple implementations in different crates. Each implementation needs to be tested thoroughly. For cargo test to be able to work in each crate independently, I needed to have the #[test]-annotated functions in the crate being built. By using a macro, I can define the functions in one location and invoke the macro in each crate to import the test suite into that crate.
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bonsai-bt: A Behavior Tree library in Rust for creating complex AI logic https://github.com/Sollimann/bonsai
hey, just letting you know that there already is a project called bonsai-db and some people might confuse bonsai-bt as part of that project
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What's everyone working on this week (12/2022)?
I'm finishing up a large refactor of BonsaiDb which will add support for using BonsaiDb in non-async code.
- BonsaiDB: Document database that grows with you, written in Rust
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What's everyone working on this week (10/2022)?
I'm working on a major refactoring of BonsaiDb, aiming to improve the design of several interrelated features. While it started by aiming to enable a non-async interface for BonsaiDb, I realized mid-refactor that another major refactor would be better to do simultaneously rather than separately. Thank goodness that refactoring in Rust is such a wonderful experience!
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Announcing BonsaiDb v0.1.0: A Rust NoSQL database that grows with you
It depends on what you mean by "support graphs". If you mean support the abillity to build a GraphQL interface in front of it, yes that is already possible in a limited fashion, although there are no first-class relationship types yet.
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What's everyone working on this week (5/2022)?
I'm trying to release the first alpha of BonsaiDb. I'm wrapping up replacing OPAQUE with Argon2, in an effort to make upgrading less likely to cause issues in the future (given that OPAQUE is still a draft protocol). I still love OPAQUE and will bring it back in the future.
What are some alternatives?
glium - Safe OpenGL wrapper for the Rust language.
sled - the champagne of beta embedded databases
wgpu - A cross-platform, safe, pure-Rust graphics API.
cosmicverge - A systematic, sandbox MMO still in the concept phase. Will be built with Rust atop BonsaiDb and Gooey
alacritty - A cross-platform, OpenGL terminal emulator.
tokei - Count your code, quickly.
glium-sdl2 - An SDL2 backend for Glium
fullstack-rust - Reference implementation of a full-stack Rust application
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
cpp-from-the-sky-down
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
cherrybomb - Stop half-done APIs! Cherrybomb is a CLI tool that helps you avoid undefined user behaviour by auditing your API specifications, validating them and running API security tests.