glow
GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code (by grovesNL)
Voila
Voila is a domain-specific language launched through CLI tool for operating with files and directories in massive amounts in a fast & reliable way. (by Alonely0)
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glow | Voila | |
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9 | 13 | |
1,069 | 90 | |
- | - | |
6.9 | 0.0 | |
22 days ago | about 1 year ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glow
Posts with mentions or reviews of glow.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-15.
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rust game for web, gltf question
You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
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Recreating macOS’s Drift screensaver with Rust and Wasm
Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
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How to use OpenGL in Rust?
If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
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Are there any big projects written in Rust without any use of unsafe code?
A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
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[Media] Spinning triangle using Nalgebra and Glow OpenGL bindings. Followed WebGL Programming Guide and Glow example.
https://github.com/grovesNL/glow/blob/main/examples/howto/src/main.rs :)
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opengl bindings
https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
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Shaders and Uniforms in pure SDL2?
By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
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Graphics Libraries?
But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.
Voila
Posts with mentions or reviews of Voila.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-30.
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How to pass data from build script to binary crate?
My lazy solution on https://github.com/Alonely0/Voila compilation was to format-debug it at compile time, pass it as env var and parse it at runtime.
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Are there any big projects written in Rust without any use of unsafe code?
Voila. It is a domain-specific-language for interacting with large collections of files.
- [media] Czkawka 3.3.0 released to clean your similar pictures, duplicated data, broken files etc.
- FileClassed, a CLI efficient file organizer, written in rust
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Whats your favourite open source Rust project that needs more recognition?
Voila
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What's everyone working on this week (41/2021)?
A compiler for my domain-specific language (right now it's interpreted) https://github.com/Alonely0/Voila
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(New Discussion) What are you working on right now?
I'm working on a rust library for using the new syscall memfd_secret, and also in voila, a domain-specific language for operating with insane quantities of files and directories.
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[realease] gzp - multi-threaded compression library v0.4.0 now on rayon
i added the compression functions, and they work like a charm! https://github.com/Alonely0/Voila/releases/tag/1.3.0
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What do you do when you can’t sleep?
i like coding, rust my last project is Voila. you can check my profile here
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Is it possible to write anything using 100% safe Rust?
yup, check what i made with 100% safe rust (the first line in main.rs literally makes impossible to use unsafe rust) https://github.com/Alonely0/Voila
What are some alternatives?
When comparing glow and Voila you can also consider the following projects:
glium - Safe OpenGL wrapper for the Rust language.
tio - CLI tool for interacting with the IOTA Tangle, written in Rust 🦀
wgpu - Cross-platform, safe, pure-rust graphics api.
exa - A modern replacement for ‘ls’.
alacritty - A cross-platform, OpenGL terminal emulator.
walkdir - Rust library for walking directories recursively.
glium-sdl2 - An SDL2 backend for Glium
sauce - A tool to help manage context/project specific shell-things like environment variables.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
mcpp - Minecraft server written in C++
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
FileClassed - A simple batch file classer