godot-n64-shader-demo
3d-game-shaders-for-beginners
godot-n64-shader-demo | 3d-game-shaders-for-beginners | |
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4 | 12 | |
199 | 17,063 | |
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4.9 | 0.0 | |
9 months ago | 10 months ago | |
GDScript | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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godot-n64-shader-demo
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how to make a C64 - shader, or then post - proc effect . . .
MenacingMecha/godot-n64-shader-demo: Demo project featuring a collection of N64 style shaders and materials for Godot engine. (github.com)
- How can I simulate Nintendo 64 graphics?
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Was inspired by the OOT Graphics, so I made this.
Thx a lot. I'll be thinking about making a video how I do all that stuff. But btw, the shader and post processing are from this repository here: https://github.com/MenacingMecha/godot-n64-shader-demo
- Recreating the N64 look in Godot (Available on GitHub!)
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
godot-psx-shaders - PSOne visuals through shaders in Godot 3.1
tinyrenderer - A brief computer graphics / rendering course
Godot - Godot Engine – Multi-platform 2D and 3D game engine
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
GodotRetro - A pack of retro shaders to Godot!
SHADERed - Lightweight, cross-platform & full-featured shader IDE
godot-game-of-life - Godot game-of-life
Granite - My personal Vulkan renderer
Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com