How can I simulate Nintendo 64 graphics?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • godot-simulated-banding-demo

    Simulated color banding example in Godot 3.x using WorldEnvironment color correction (GLES3 + GLES2)

  • Demo project: https://github.com/Calinou/godot-simulated-banding-demo

  • godot-n64-shader-demo

    Demo project featuring a collection of N64 style shaders and materials for Godot engine.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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