godot-haskell
ghc-proposals
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godot-haskell | ghc-proposals | |
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7 | 159 | |
159 | 672 | |
0.0% | 0.7% | |
0.0 | 9.2 | |
about 1 year ago | 3 days ago | |
Haskell | Python | |
BSD 3-clause "New" or "Revised" License | - |
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godot-haskell
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GDExtension Haskell
It looks like there might already be something in the works for the existing godot-haskell package https://github.com/SimulaVR/godot-haskell/issues/39
- haskell language interoperability, and how to improve it?
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Best and most current library for Functional Reactive Programming?
You could also check out the Haskell bindings to the Godot game engine. Although Godot has it's own scripting language which tends to be easier to use for simple game development. If you have complex game logic that you want to implement in Haskell, you could go this route.
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Is Haskell suited for simulator game logic?
Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell
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Could someone walk me through a very simple task for godot-haskell?
I want to be able to use the hypothetical_function in my Godot game. I see that there is a way to use Haskell with Godot, but the documentation focuses on how to bind Haskell to Godot classes and things like that, which is not exactly what I need. I just need to use a function that is not aware about Godot at all, and I can't quite figure out how to do that. What would be the easiest way to implement this?
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I would like to build a 2D rpg. Which engine/library should I use?
I've recently taken to the godot-haskell bindings. They're updated often and having access to a full engine for graphics, sound, networking, etc. is very useful. That being said, the bindings are fairly heavy handed, but once you get used to it they're not that bad. Not sure about performance, but Godot has bindings for Rust, Python, CLR, and Kotlin that can be used in tandem if needed.
- Standard library for pure scripting
ghc-proposals
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An alternative front end for Haskell?
> I think Haskell needs a way to graduate (or retire) language extensions
https://github.com/ghc-proposals/ghc-proposals/pull/601
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Or patterns proposal: Prefix signalling or just infix?
Additionally, while this proposal is focused on the simple implementation and so in the current proposal or patterns do not bind any variables as per #522, if we do get settled on syntax and then later wish to expand to allow binding variables as in #43, then the syntax is again clean and discoverable.
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Monthly Hask Anything (May 2023)
Yeah, a relatively natural thing would be to be able to opt-in to having the HasField instances be available in all contexts. The (not yet implemented, but accepted) "Modifiers" GHC proposal might be nice for that.
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Is there any way to build a simple additive prelude?
The local modules proposal imo is excellent as-is.
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Interview and AMA with Simon Peyton Jones
Why would you drop TypeFamilies? It seems fairly popular, given that it was just one vote short of getting added to GHC2021. Do you consider it a less-ideal compromise, that is subsumed by your second proposal (Core with GRTT)?
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Amendmend proposal: Changed syntax for Or patterns
as syntax is contentious a topic as ever, David (the main proposal author) and I would like to invite you to give your input on https://github.com/ghc-proposals/ghc-proposals/pull/585, where we propose to change the syntax of the accepted proposal #522 introducing Or patterns. In particular, we'd like to know
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MSc Dissertation: Comprehending Pure Functional Effect Systems
This looks great, congratulations on completing it! I assume you didn’t get an opportunity to evaluate the delimited continuations based eff library? It would’ve been nice to see Cont included as one of the effects covered, though perhaps not available in all the systems you looked at? Maybe some future work.
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Trouble understanding function import in Haskell
I do hope qualified exports are available someday: https://github.com/ghc-proposals/ghc-proposals/pull/283
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{-# WARNING #-} for Data.List.{head,tail} in future GHC 9.8
Right. Being able to disable "custom type warnings" at use sites was part of an earlier proposal (https://github.com/ghc-proposals/ghc-proposals/pull/454) but it ended up being shelved.
- Foldr type level implementation
What are some alternatives?
effectful - An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.
haskell-language-server - Official haskell ide support via language server (LSP). Successor of ghcide & haskell-ide-engine.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
ihp - 🔥 The fastest way to build type safe web apps. IHP is a new batteries-included web framework optimized for longterm productivity and programmer happiness
apecs-gloss-starter
rio-orphans - A standard library for Haskell
obelisk - Functional reactive web and mobile applications, with batteries included.
julia - The Julia Programming Language
gloss-juicy - /!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy
hoogle - Haskell API search engine
giggles-is-you - A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.
ghc - Mirror of the Glasgow Haskell Compiler. Please submit issues and patches to GHC's Gitlab instance (https://gitlab.haskell.org/ghc/ghc). First time contributors are encouraged to get started with the newcomers info (https://gitlab.haskell.org/ghc/ghc/wikis/contributing).