glslang
glslSmartDeNoise
glslang | glslSmartDeNoise | |
---|---|---|
6 | 1 | |
2,829 | 235 | |
1.0% | - | |
9.4 | 0.0 | |
6 days ago | over 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
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glslang
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Question about installing GLSL linter
One of the requirements is the OpenGL shader validator here
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Higher level language transpiling to GLSL?
you can also try this: https://github.com/KhronosGroup/glslang
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Need guidance on SPIRV reflection
So I use the glslang project, which is the reference compiler for glsl, to get my SPIRV. It's not as fast, but that's not a concern for me.
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What happened to dev-util/glslang?
It fetches release sdk-1.2.198.0.
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Semi-Fix for low framerate after a few games
glslang compiler
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What HLSL->SPIR-V compiler to use?
From what I can tell, both glslang/shaderc and Microsoft's DirectXShaderCompiler can compile HLSL to SPIR-V code. Is there a consensus on which of these is the better compiler? (wrt to accuracy, optimisations, feature completeness, etc.)
glslSmartDeNoise
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Made some sort of GI in 2D. At least I can cook eggs on my laptop with it.
In the demo the denoise I used was actually very ineffective. I now use a combination of temporal denoise (which sounds more advanced than it is, it's literally just interpolating each pixel with the previous frame, which is super cheap but too much causes ghosting), and the denoise algorithm from here which is amazing: https://github.com/BrutPitt/glslSmartDeNoise
What are some alternatives?
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
fastp - An ultra-fast all-in-one FASTQ preprocessor (QC/adapters/trimming/filtering/splitting/merging...)
SPIRV-VM - Virtual machine for executing SPIR-V
glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
meson - The Meson Build System
black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
NFSC_CustomVT - A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.
tinyshader - Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V