glslang VS glslSmartDeNoise

Compare glslang vs glslSmartDeNoise and see what are their differences.

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. (by KhronosGroup)

glslSmartDeNoise

Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable (by BrutPitt)
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glslang glslSmartDeNoise
6 1
2,829 235
1.0% -
9.4 0.0
6 days ago over 2 years ago
C++ C++
GNU General Public License v3.0 or later BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glslang

Posts with mentions or reviews of glslang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-20.

glslSmartDeNoise

Posts with mentions or reviews of glslSmartDeNoise. We have used some of these posts to build our list of alternatives and similar projects.
  • Made some sort of GI in 2D. At least I can cook eggs on my laptop with it.
    1 project | /r/godot | 5 Apr 2021
    In the demo the denoise I used was actually very ineffective. I now use a combination of temporal denoise (which sounds more advanced than it is, it's literally just interpolating each pixel with the previous frame, which is super cheap but too much causes ghosting), and the denoise algorithm from here which is amazing: https://github.com/BrutPitt/glslSmartDeNoise

What are some alternatives?

When comparing glslang and glslSmartDeNoise you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

glslViewer - Console-based GLSL Sandbox for 2D/3D shaders

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

fastp - An ultra-fast all-in-one FASTQ preprocessor (QC/adapters/trimming/filtering/splitting/merging...)

SPIRV-VM - Virtual machine for executing SPIR-V

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

meson - The Meson Build System

black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

NFSC_CustomVT - A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.

tinyshader - Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V