glottie VS tinyrenderer

Compare glottie vs tinyrenderer and see what are their differences.

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glottie tinyrenderer
1 61
112 19,346
- -
0.0 0.0
over 1 year ago 6 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glottie

Posts with mentions or reviews of glottie. We have used some of these posts to build our list of alternatives and similar projects.
  • Game Engine Rendering Architecture
    1 project | /r/opengl | 25 Jan 2021
    I'd handle game logic by polling for events right before the draw calls (like this: https://github.com/LottieFiles/glottie/blob/master/main.cpp#L250).

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing glottie and tinyrenderer you can also consider the following projects:

supertux - SuperTux source code

sokol - minimal cross-platform standalone C headers

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

raylib - A simple and easy-to-use library to enjoy videogames programming

liquid-cpp - A C++ liquid parser/renderer, with an eye on embeddability, performance, extensibility, sandboxability, and multi-language interop.

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

faust - Functional programming language for signal processing and sound synthesis

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.