gfx VS book

Compare gfx vs book and see what are their differences.

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gfx book
11 626
5,325 14,251
0.0% 1.2%
0.0 8.7
about 1 year ago 6 days ago
Rust Rust
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gfx

Posts with mentions or reviews of gfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.
  • How to learn writing a Wayland compositor?
    6 projects | /r/rust | 25 Mar 2023
    Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
  • Rendering broken by rust 1.67 field ordering
    1 project | /r/rust_gamedev | 26 Jan 2023
    For users of old school crate _gfx_ v0.18 I have PRs that will fix this issue without any additional changes (https://github.com/gfx-rs/gfx/pull/3791) though I suppose there aren't too many such users nowadays...
  • Why is it that I need to invert the projection matrix in Vulkan and how should that be handled when supporting multiple render backends?
    1 project | /r/vulkan | 18 Oct 2022
    The gfx-backend-* READMEs each have a graphic explanation that is very useful. As others have said, the best way to handle this is with a flipped viewport, but I've never seen a satisfactory explanation as to why this doesn't mess with front/back faces and culling.
  • Language for game engine
    5 projects | /r/GraphicsProgramming | 2 Jan 2022
  • WGPU vs Vulkan?
    2 projects | /r/rust_gamedev | 11 Aug 2021
    From https://github.com/gfx-rs/gfx
  • Graphics Libraries?
    5 projects | /r/rust_gamedev | 3 Jun 2021
    https://github.com/gfx-rs/gfx#hardware-abstraction-layer
  • Wgpu: Copies into 3D images are not supported
    2 projects | /r/rust_gamedev | 17 Apr 2021
    Searching through the source code for wgpu and its dependencies, the error is coming from the gfx-rs DirectX 11 backend. I am guessing this is because of a limitation of DirectX 11. The easiest thing to do would probably be to try switching to the DirectX 12 or Vulkan backends.
  • I built a simple C8 emulator/debugger/disassembler (Rust)
    3 projects | /r/EmuDev | 1 Apr 2021
    Looks like they are using https://github.com/ggez/ggez which in turn uses https://github.com/gfx-rs/gfx for low-level drawing to the screen
  • OpenGL in Rust
    4 projects | /r/rust | 22 Feb 2021
    There is also gfx-rs, which should be easier to use than opengl.
  • Ask HN: How to self-learn graphics programming?
    2 projects | news.ycombinator.com | 16 Feb 2021
    https://crates.io/crates/tiny-skia

    You can put things together pretty easily with these libs. And they also let you skip the gpu boilerplate (I should note that tiny-skia works only in the CPU).

    Lastly, you have shader programming (OpenGL, Vulkan, etc.). If you're writing "production code" you'll have to do some setting up of the GPU, and the actual graphics code will be in a separate shader language. Shader languages are similar to C but with restrictions that allow for a high level of parallism, making it extremely fast. If you want to get started with this I'd recommend playing around on a site like shadertoy[1] where you can start writing shaders right away. I haven't done much of this myself but as far as Rust goes I've seen a lot of references to the gfx crate:

    https://crates.io/crates/gfx

    I hope this helps

    [1] https://www.shadertoy.com/

book

Posts with mentions or reviews of book. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-26.
  • Learning Rust: A clean start
    5 projects | dev.to | 26 Feb 2024
    My first port of call was to google learn rust which lead me to "the book". The book is a first steps guide written by the rust community for newbies (or Rustlings as they're called) to gain a 'solid grasp of the language'.
  • Prodzilla: From Zero to Prod with Rust and Shuttle
    6 projects | dev.to | 21 Feb 2024
    Before Prodzilla, I’d read 'The Book' a couple of times, and had made my way through Rustlings, but hadn’t yet built a serious project in Rust.
  • Help me stop hating rust
    2 projects | news.ycombinator.com | 24 Jan 2024
    To answer your last question;

    Start with the Rust book.

    https://doc.rust-lang.org/book/

    Then do Rustlings until the syntax becomes muscle memory.

    Then join the Discord and start doing little projects.

    You won’t get up to the proficiency of other languages as quickly in Rust. It takes longer. For me it’s taking a lot longer, but I enjoy it.

  • Top 10 Rusty Repositories for you to start your Open Source Journey
    11 projects | dev.to | 19 Dec 2023
    Before diving into these repositories, familiarize yourself with Rust and its development ecosystem. The official Rust book is an excellent resource for developers at all levels. Each repository has documentation on how to contribute, covering code style, issue tracking, and pull requests.
  • Command Line Rust is a great book
    4 projects | /r/rust | 8 Dec 2023
    This is my third Rust book after the official book and Rust in Action. The other two books are great, but they were too theoretical for me. I'm a slow learner and had much trouble grokking Rust's features and idiosyncrasies. When I was done with these books, I was lost and unsure of what I could do.
  • Advice Sought: Double down on Solidity dev or switch to Product?
    1 project | /r/CryptoCurrency | 6 Dec 2023
  • Nim
    5 projects | news.ycombinator.com | 6 Dec 2023
    It's the same reason everything digital and downloadable isn't free: there's a cost to create it and there's a value to it.

    For a language developer to charge for a book about that language, I think that's a completely valid way to make some money off of their work.

    Even the Rust book, "The Rust Programming Language" is available freely online [0], but also as a print and ebook for sale via NoStarchPress [1].

    [0] https://doc.rust-lang.org/book/

    [1] https://nostarch.com/rust-programming-language-2nd-edition

  • Systems programming - Rust
    1 project | /r/learnrust | 6 Nov 2023
    You know you can just read it online right now in 2 different variants It does contain some systems programming.
  • Ask HN: How do you learn Rust in 2023?
    1 project | news.ycombinator.com | 3 Nov 2023
    I am looking at The Book (https://doc.rust-lang.org/book/), but hoped there was an amazing person on youtube.

    Yeah, I'll build something, finally trying webassembly.

  • Give me the best Resources to learn Rust
    2 projects | /r/rust | 1 Nov 2023
    https://doc.rust-lang.org/book/ https://github.com/rust-lang/rustlings https://doc.rust-lang.org/rust-by-example/

What are some alternatives?

When comparing gfx and book you can also consider the following projects:

glium - Safe OpenGL wrapper for the Rust language.

rust-by-example - Learn Rust with examples (Live code editor included)

wgpu - Cross-platform, safe, pure-rust graphics api.

Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!

glutin - A low-level library for OpenGL context creation, written in pure Rust.

solana-program-library - A collection of Solana programs maintained by Solana Labs

wgpu-rs - Rust bindings to wgpu native library

nomicon - The Dark Arts of Advanced and Unsafe Rust Programming

kiss3d - Keep it simple, stupid 3d graphics engine for Rust.

github-cheat-sheet - A list of cool features of Git and GitHub.

rusttype - Mirror of https://gitlab.redox-os.org/redox-os/rusttype

rust - Empowering everyone to build reliable and efficient software.