gfx VS wgpu-rs

Compare gfx vs wgpu-rs and see what are their differences.

gfx

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust. (by gfx-rs)

wgpu-rs

Rust bindings to wgpu native library (by gfx-rs)
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gfx wgpu-rs
11 16
5,350 1,699
0.0% -
0.0 9.0
over 1 year ago over 3 years ago
Rust Rust
Apache License 2.0 Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gfx

Posts with mentions or reviews of gfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.

wgpu-rs

Posts with mentions or reviews of wgpu-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-30.
  • Using WGPU + crates directly or Bevy?
    1 project | /r/rust_gamedev | 4 Jul 2022
    You could start with one of examples from wgpu and tinker with it to see if that's your thing. Ie. copy hello-triangle and add more triangles / make them move, etc.
  • gfx-rs ecosystem releases v0.8
    3 projects | /r/rust | 30 Apr 2021
    wgpu-rs (https://github.com/gfx-rs/wgpu-rs) is probably closer to what you're looking for, it's a "high level wrapper" over wgpu-core (Which implements "WebGPU", an upcoming browser API for graphics using gfx-rs, and AIUI "implements" means this is what a browser might use to actually call a graphics API when javascript uses webGPU, although if you're compiling for wasm it could just call the browser APIs). It can run natively, ignore the fact it has "Web" in the name
  • Rust shader translator is 2.5x faster
    1 project | news.ycombinator.com | 27 Apr 2021
  • GPU compute shader for SHA256 using Rust!
    3 projects | /r/rust | 25 Apr 2021
    rust-gpu) is used for compiling a compute shader written in Rust to SPIR-V. wgpu-rs is used natively for running the GPU computation.
  • GPU programming .. SYCL
    2 projects | /r/rust | 15 Apr 2021
  • Bevy 0.5
    14 projects | /r/rust | 6 Apr 2021
    For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
  • Bevy 0.5: data oriented game engine built in Rust
    10 projects | news.ycombinator.com | 6 Apr 2021
    We let wgpu https://github.com/gfx-rs/wgpu-rs handle our graphics backend abstraction, so our OpenGL support will come whenever they implement and release it. Currently, it seems to be a WIP.
  • Help a newbie (in this language) to find directions :)
    1 project | /r/rust_gamedev | 2 Apr 2021
    It's the same thing, the Rust implementation is just called[wgpu](https://wgpu.rs/)
  • Last big wgpu-rs example shaders are fully ported to WGSL now, and validated in it
    6 projects | /r/rust_gamedev | 30 Mar 2021
    Same as with GLSL, isn't it? What we do in wgpu-rs examples, and that's something I expect to see more widely, is having an integration test that just parses all the WGSL in the project and reports errors. Ideally though, we'd have a set of IDE plugins to do the parsing and report errors right where you type the code. We'd appreciate any help to get these started!
  • Newbie questions on design patterns in Rust
    2 projects | /r/rust_gamedev | 21 Mar 2021
    Also you could use an existing cross-platform graphics library, e.g. wgpu-rs. It supports Vulkan, Metal, DirectX, OpenGL and WebGPU. Oh and it seems to allow switching backends at compile-time via the WGPU_BACKEND environment variable, so maybe check out how they're doing it.

What are some alternatives?

When comparing gfx and wgpu-rs you can also consider the following projects:

glium - Safe OpenGL wrapper for the Rust language.

ash - Vulkan bindings for Rust

wgpu - A cross-platform, safe, pure-Rust graphics API.

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

glutin - A low-level library for OpenGL context creation

bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine

kiss3d - Keep it simple, stupid 3d graphics engine for Rust.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

printpdf - An easy-to-use library for writing PDF in Rust

gpuweb - Where the GPU for the Web work happens!

rusttype - Mirror of https://gitlab.redox-os.org/redox-os/rusttype

hash-shader - SHA256 WebGPU Compute Shader (Kernel) Written in Rust

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