Why is it that I need to invert the projection matrix in Vulkan and how should that be handled when supporting multiple render backends?

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  • gfx

    [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

  • The gfx-backend-* READMEs each have a graphic explanation that is very useful. As others have said, the best way to handle this is with a flipped viewport, but I've never seen a satisfactory explanation as to why this doesn't mess with front/back faces and culling.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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