INOX
neverengine
INOX | neverengine | |
---|---|---|
3 | 8 | |
103 | - | |
- | - | |
9.4 | - | |
5 days ago | - | |
Rust | ||
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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INOX
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Resources on WGSL clip planes?
You could use a compute shader to do some clipping though This is what I'm doing for 3d culling: https://github.com/gents83/INOX/blob/master/data_raw/shaders/wgsl/compute_culling.wgsl
- WGPU Atomic Texture Operations
neverengine
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
I am developing neverengine. https://gitlab.com/Makogan/neverengine
- I love rust, I have a pet peeve with the community
- PGA animated model and skeleton.
- [media] Double body pendulum, animated with projective geometric algebra, rendered with Vulkan
- Does anyone have open source C++ projects that I can try contributing to?
- Looking for code only game engine
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A hacky way to make soft bodies (demo show off + a little bit of theory and code)
https://gitlab.com/Makogan/neverengine/
- I made a new terrain generation algorithm
What are some alternatives?
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