neverengine
blah
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neverengine | blah | |
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8 | 4 | |
- | 534 | |
- | - | |
- | 3.3 | |
- | about 1 year ago | |
C++ | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
neverengine
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
I am developing neverengine. https://gitlab.com/Makogan/neverengine
- I love rust, I have a pet peeve with the community
- PGA animated model and skeleton.
- [media] Double body pendulum, animated with projective geometric algebra, rendered with Vulkan
- Does anyone have open source C++ projects that I can try contributing to?
- Looking for code only game engine
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A hacky way to make soft bodies (demo show off + a little bit of theory and code)
https://gitlab.com/Makogan/neverengine/
- I made a new terrain generation algorithm
blah
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I want to learn to make games in C++
Then, take a look at this GitHub repo for a tiny (but very complete) 2D game engine: https://github.com/noelfb/blah
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Simple, clean, modern, 2D, cross-platform - game framework source code?
back to the question blah is a small game framework by the person who made Celeste, that lacks in some features but is a great starting point.
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Looking for code only game engine
For 2d there’s blah by noelfb who made Celeste: https://github.com/NoelFB/blah
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Should I use ECS?
As an example, see Noel Berry's small engine: https://github.com/NoelFB/blah He's an experienced indie game dev and he has a small framework (engine if you dare calling it) with not that many features, but is a great learning tool if you're starting, and shows that you don't need a big game engine to make good games.
What are some alternatives?
NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
whatsapp-for-linux - An unofficial WhatsApp desktop application for Linux.
exengine - A C99 3D game engine
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
astromenace - Hardcore 3D space scroll-shooter with spaceship upgrade possibilities.
MonocleEngineMirror - Monocle Engine Mirror. Same engine used in TowerFall and Celeste
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
stb - stb single-file public domain libraries for C/C++
password-manager-access - Password Manager Access for .NET in C#