gdext VS rend3

Compare gdext vs rend3 and see what are their differences.

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gdext rend3
12 14
2,427 1,021
7.1% 2.9%
9.6 8.0
5 days ago 6 days ago
Rust Rust
Mozilla Public License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdext

Posts with mentions or reviews of gdext. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    As an alternative, you can code in C++ or C#. If desired, Godot has bindings for other languages, such as Rust. Going ahead—in the end, C++ came in handy and useful for the project.
  • Modern Java/JVM Build Practices
    9 projects | news.ycombinator.com | 4 Jan 2024
    The world has moved on though to opinionated tools, and Rust isn't even the furthest in that direction (That would be Go). The equivalent of those two lines in Cargo.toml would be this example of a basic configuration from the jacoco-maven-plugin: https://www.jacoco.org/jacoco/trunk/doc/examples/build/pom.x... - That's 40 lines in the section to do the "defaults".

    Yes, you could add a load of config for files to include/exclude from coverage and so on, but the idea that that's a norm is way more common in Java projects than other languages. Like here's some example Cargo.toml files from complicated Rust projects:

    Servo: https://github.com/servo/servo/blob/main/Cargo.toml

    rust-gdext: https://github.com/godot-rust/gdext/blob/master/godot-core/C...

    ripgrep: https://github.com/BurntSushi/ripgrep/blob/master/Cargo.toml

    socketio: https://github.com/1c3t3a/rust-socketio/blob/main/socketio/C...

  • GDext: Rust Bindings for Godot 4
    1 project | news.ycombinator.com | 2 Jan 2024
  • Unity’s pricing is a symptom, not the cause of tougher times for the industry
    2 projects | news.ycombinator.com | 14 Sep 2023
  • Godot 4.1 Is Released
    14 projects | news.ycombinator.com | 6 Jul 2023
    Starting with Godot 4.0, they now support GDExtension which allows you to basically write your own game code in C++ (and other languages), then have the engine import your code: https://docs.godotengine.org/en/stable/tutorials/scripting/g.... There is also a set of Rust bindings that utilize GDExtension too: https://github.com/godot-rust/gdext.

    They might be worth looking into.

  • Bevy, Fyrox or Godot, which has better 3D graphics performance and Wayland support?
    1 project | /r/rust_gamedev | 22 Jun 2023
    Godot currently has 2 versions, the 3.X LTS version has a different api for which rust support ist fully there, that version is I think like 6months old and quite mature. The timeline for GDExtention Rust is difficult to predict but this is the status: https://github.com/godot-rust/gdext/issues/24
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Thinking of migrating from Roblox, have some questions
    1 project | /r/godot | 8 Jun 2023
    You can always port performance-sensitive parts of your code later to C#, or even Rust using GDExtension modules: https://github.com/godot-rust/gdext
  • Adding scripts written in Rust to nodes with GDExtension
    1 project | /r/godot | 22 May 2023
    I’ve recently switched from my own custom game engine written in Rust to Godot and want to use my knowledge in Rust to create game logic. I’ve looked at the book for godot-rust and can’t figure out how to use it properly. My goal is to write Rust code and implement it as a script in Godot 4.
  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
    To add to your point, here’s also godot-rust if you want something semi-native in godot

rend3

Posts with mentions or reviews of rend3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-07.
  • Meta Releases Intermediate Graphics Library
    12 projects | news.ycombinator.com | 7 Jul 2023
    The WGPU people are still working through lock conflicts in that area. The idea with Vulkan land is that you should be able to load content while rendering is in progress. For that to be useful, all the layers above Vulkan also have to have their locking problems hammered out. Most open source game engines don't do that yet. Unreal Engine and Unity do, which is why you pay for them for your AAA title.

    [1] https://raw.githubusercontent.com/BVE-Reborn/rend3/trunk/exa...

    [2] https://github.com/BVE-Reborn/rend3/blob/trunk/examples/scen...

    [3] https://video.hardlimit.com/w/sFPkECUxRUSxbKXRkCmjJK

  • Is bevy the best option for a Rust based game engine (long term)?
    4 projects | /r/rust_gamedev | 31 May 2023
    The big problem I have with bevy here is that they seem to be very much against bevy being reusable across the ecosystem. Every feature has to be bevyfied into an ECS thing. There's no way one can use bevy_input for input handling outside of bevy, or bevy_audio for audio, or bevy_render to get a 3d renderer like https://rend3.rs/. The Rust ecosystem would've been so much better off if bevy wasn't creating a walled garden and draining insane amounts of effort just for itself, but say instead used rend3 for its rendering, so that other efforts in rust gamedev didn't have to reimplement everything from scratch.
  • NANOVOID Devlog #1: Lua Scripting
    4 projects | /r/rust_gamedev | 26 May 2023
    We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
  • We're still not game, but there has been progress. A progress report.
    7 projects | /r/rust_gamedev | 17 Mar 2023
    That's been fixed. It was one of those things where a complicated workaround for Rust's ownership rules, one that required maintaining internal consistency between multiple tables, was inconsistent.
  • We're not really game yet.
    11 projects | /r/rust_gamedev | 24 Feb 2023
    Rend3 crashes The library's internal memory allocator for GPU objects is losing objects and panicking. This seems to be a race condition that comes up once you get past displaying static scenes and start having moving objects. Rend3 has one overworked main developer. If you're qualified to work on GPU-level stuff, which I am not, that project could use help.
  • Ambient: The Multiplayer Game Engine
    7 projects | news.ycombinator.com | 22 Feb 2023
  • Learn WGPU updated to 0.15!
    3 projects | /r/rust_gamedev | 16 Feb 2023
  • Which graphics crate do you use?
    1 project | /r/rust_gamedev | 22 Nov 2022
    I personally use Rend3, ability to use WGPU to make my own render effects, but I still get to build my own engine around it, although I'm waiting for the vertex-pulling branch to be merged before I really get going
  • Is there an easy wrapper for wgpu?
    8 projects | /r/rust | 30 May 2022

What are some alternatives?

When comparing gdext and rend3 you can also consider the following projects:

awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot

wgpu-text - 📜A simple 2D text renderer for wgpu📜 > is a wrapper over glyph-brush for easier text rendering in wgpu > inspired by similar to wgpu_glyph

dipa - dipa makes it easy to efficiently delta encode large Rust data structures.

wgpu - Cross-platform, safe, pure-rust graphics api.

xml-mut - xml mutation language resembling sql

bevy_retro - Plugin pack for making 2D games with Bevy

gdsdecomp - Godot reverse engineering tools

wgpu-practice

piston - A modular game engine written in Rust

Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs

Arrow - Game Narrative Design Tool

three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)