gdext
awesome-godot
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gdext | awesome-godot | |
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12 | 10 | |
2,427 | 5,941 | |
7.1% | 7.0% | |
9.6 | 7.2 | |
5 days ago | 5 days ago | |
Rust | ||
Mozilla Public License 2.0 | Creative Commons Attribution 4.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdext
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Voronoi, Manhattan, random
As an alternative, you can code in C++ or C#. If desired, Godot has bindings for other languages, such as Rust. Going ahead—in the end, C++ came in handy and useful for the project.
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Modern Java/JVM Build Practices
The world has moved on though to opinionated tools, and Rust isn't even the furthest in that direction (That would be Go). The equivalent of those two lines in Cargo.toml would be this example of a basic configuration from the jacoco-maven-plugin: https://www.jacoco.org/jacoco/trunk/doc/examples/build/pom.x... - That's 40 lines in the section to do the "defaults".
Yes, you could add a load of config for files to include/exclude from coverage and so on, but the idea that that's a norm is way more common in Java projects than other languages. Like here's some example Cargo.toml files from complicated Rust projects:
Servo: https://github.com/servo/servo/blob/main/Cargo.toml
rust-gdext: https://github.com/godot-rust/gdext/blob/master/godot-core/C...
ripgrep: https://github.com/BurntSushi/ripgrep/blob/master/Cargo.toml
socketio: https://github.com/1c3t3a/rust-socketio/blob/main/socketio/C...
- GDext: Rust Bindings for Godot 4
- Unity’s pricing is a symptom, not the cause of tougher times for the industry
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Godot 4.1 Is Released
Starting with Godot 4.0, they now support GDExtension which allows you to basically write your own game code in C++ (and other languages), then have the engine import your code: https://docs.godotengine.org/en/stable/tutorials/scripting/g.... There is also a set of Rust bindings that utilize GDExtension too: https://github.com/godot-rust/gdext.
They might be worth looking into.
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Bevy, Fyrox or Godot, which has better 3D graphics performance and Wayland support?
Godot currently has 2 versions, the 3.X LTS version has a different api for which rust support ist fully there, that version is I think like 6months old and quite mature. The timeline for GDExtention Rust is difficult to predict but this is the status: https://github.com/godot-rust/gdext/issues/24
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Thinking of migrating from Roblox, have some questions
You can always port performance-sensitive parts of your code later to C#, or even Rust using GDExtension modules: https://github.com/godot-rust/gdext
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Adding scripts written in Rust to nodes with GDExtension
I’ve recently switched from my own custom game engine written in Rust to Godot and want to use my knowledge in Rust to create game logic. I’ve looked at the book for godot-rust and can’t figure out how to use it properly. My goal is to write Rust code and implement it as a script in Godot 4.
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Really frustrated. [Warning: Bit of a negative rant]
To add to your point, here’s also godot-rust if you want something semi-native in godot
awesome-godot
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Godot 4.1 Is Released
Some more listed here: https://github.com/godotengine/awesome-godot#projects
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Sharing your Godot game online for free using Surge.sh
-A curated list of free resources for Godot -Heartbeast tutorial and channel
- Community driven list of tutorials and sources
- What Godot plugins do you find useful?
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What are your favourite Godot plugins/tools?
I just did some googling and and I found this: https://github.com/godotengine/awesome-godot
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Lorien – Infinite canvas drawing/whiteboarding app
No, i don't really have a general advice for that..all depends on what you want to build. I'd say start simple but as it grows you have to make sure your architecture stays clean, otherwise the whole thing becomes unmanageable. If you want to look at other big open source applications done in Godot look at Pixelorama and MaterialMaker (this one even got an Epic Mega Grant). There is also this list with great apps/pluings etc: https://github.com/godotengine/awesome-godot
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Godot sample games that can be used as a starting point for creating your own game
The Awesome Godot GitHub Repository has some Template content, some Demos, and some Games (some of which point to GitHub repositories with source code).
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Where do you find Godot Addons?
What kind of content goes in the list? Is it limited to just GDScript/C#/GDNative addons that can be downloaded from the Asset Library in the editor, or also projects that can be downloaded from the Asset Library in the project manager, or also modules that require recompiling the engine? Is this a general-purpose list like https://github.com/godotengine/awesome-godot is?
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Does anyone knoe any good godot tutorials?
Here you go, that's the gold mine: https://github.com/godotengine/awesome-godot#tutorials
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Godot plugins??
I would recommend you to look at this list of plugins and scripts. There are many nice plugins listed.
What are some alternatives?
dipa - dipa makes it easy to efficiently delta encode large Rust data structures.
awesome-flame - An awesome list that curates the best Flame games, projects, libraries, tools, tutorials, articles and more.
xml-mut - xml mutation language resembling sql
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
gdsdecomp - Godot reverse engineering tools
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
piston - A modular game engine written in Rust
godot-swift - swift language support for the godot game engine
Arrow - Game Narrative Design Tool
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
bevy - A refreshingly simple data-driven game engine built in Rust
godot-syntax-themes - Syntax themes for the Godot Engine script editor