gdext
gdsdecomp
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gdext | gdsdecomp | |
---|---|---|
12 | 26 | |
2,427 | 1,184 | |
7.1% | - | |
9.6 | 8.3 | |
5 days ago | 3 days ago | |
Rust | C++ | |
Mozilla Public License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdext
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Voronoi, Manhattan, random
As an alternative, you can code in C++ or C#. If desired, Godot has bindings for other languages, such as Rust. Going ahead—in the end, C++ came in handy and useful for the project.
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Modern Java/JVM Build Practices
The world has moved on though to opinionated tools, and Rust isn't even the furthest in that direction (That would be Go). The equivalent of those two lines in Cargo.toml would be this example of a basic configuration from the jacoco-maven-plugin: https://www.jacoco.org/jacoco/trunk/doc/examples/build/pom.x... - That's 40 lines in the section to do the "defaults".
Yes, you could add a load of config for files to include/exclude from coverage and so on, but the idea that that's a norm is way more common in Java projects than other languages. Like here's some example Cargo.toml files from complicated Rust projects:
Servo: https://github.com/servo/servo/blob/main/Cargo.toml
rust-gdext: https://github.com/godot-rust/gdext/blob/master/godot-core/C...
ripgrep: https://github.com/BurntSushi/ripgrep/blob/master/Cargo.toml
socketio: https://github.com/1c3t3a/rust-socketio/blob/main/socketio/C...
- GDext: Rust Bindings for Godot 4
- Unity’s pricing is a symptom, not the cause of tougher times for the industry
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Godot 4.1 Is Released
Starting with Godot 4.0, they now support GDExtension which allows you to basically write your own game code in C++ (and other languages), then have the engine import your code: https://docs.godotengine.org/en/stable/tutorials/scripting/g.... There is also a set of Rust bindings that utilize GDExtension too: https://github.com/godot-rust/gdext.
They might be worth looking into.
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Bevy, Fyrox or Godot, which has better 3D graphics performance and Wayland support?
Godot currently has 2 versions, the 3.X LTS version has a different api for which rust support ist fully there, that version is I think like 6months old and quite mature. The timeline for GDExtention Rust is difficult to predict but this is the status: https://github.com/godot-rust/gdext/issues/24
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Thinking of migrating from Roblox, have some questions
You can always port performance-sensitive parts of your code later to C#, or even Rust using GDExtension modules: https://github.com/godot-rust/gdext
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Adding scripts written in Rust to nodes with GDExtension
I’ve recently switched from my own custom game engine written in Rust to Godot and want to use my knowledge in Rust to create game logic. I’ve looked at the book for godot-rust and can’t figure out how to use it properly. My goal is to write Rust code and implement it as a script in Godot 4.
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Really frustrated. [Warning: Bit of a negative rant]
To add to your point, here’s also godot-rust if you want something semi-native in godot
gdsdecomp
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Godot 4.1 is here, smoother, more reliable, and with plenty of new features
Tools like https://github.com/bruvzg/gdsdecomp exist, which is good if you need to recover your project.
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Godot 4.1 Is Released
The main contributor/developer behind Godot also released a very handy little tool that is capable of fully decompiling anything made with Godot:
https://github.com/bruvzg/gdsdecomp
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How do you guys deal with protecting source code for your game when launch into steam or mobile platform?
It seesm exported game written in GDscript (I havnt tested with c#) is easily reversed into original source code state using tools (e.g. Godot RE Tools from https://github.com/bruvzg/gdsdecomp) and any one can take your source code.
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Shout out to the 5% game devs in this subreddit
With https://github.com/bruvzg/gdsdecomp it might as well be open-source anyway lmao
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I accidentally double click one of my Godot 3.5 project and it automatically open with Godot 4. Any chance I can convert project back to 3.5?
GDRE Tools, if you still have an exported artifact
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Godot Universal Mod Manager - manage and create mods for any Godot game with no changes to its code
Sounds like a job for GDRE Tools :)
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How Dome Keeper focuses on systems that feed into one another
unforunately godot games are unprotected by default. vast majority of godot games can be decompiled (and recompiled!) by gdsdecomp.
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If you had to develop a game in Python, what engine and tools would you use?
Pyinstaller has a single-executable option though, right ? As for reverse engineering, not sure that a godot game would be that much harder to decompile compared to pyinstaller, see example.
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PSA: In 4.0, exported builds contain your code comments.
You should all try this: https://github.com/bruvzg/gdsdecomp
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hi, can anyone help me with extracting .pck files?
Try this
What are some alternatives?
awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot
Godot - Godot Engine – Multi-platform 2D and 3D game engine
dipa - dipa makes it easy to efficiently delta encode large Rust data structures.
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
xml-mut - xml mutation language resembling sql
openscad-graph-editor - OpenSCAD Graph Editor
piston - A modular game engine written in Rust
godot-wasm - Interact with WebAssembly modules from Godot
Arrow - Game Narrative Design Tool
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
bevy - A refreshingly simple data-driven game engine built in Rust
godot-xr-tools - Support scenes for AR and VR in Godot