gdext VS godot-cpp

Compare gdext vs godot-cpp and see what are their differences.

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gdext godot-cpp
12 37
2,427 1,455
7.1% 4.2%
9.6 8.9
5 days ago 2 days ago
Rust C++
Mozilla Public License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdext

Posts with mentions or reviews of gdext. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    As an alternative, you can code in C++ or C#. If desired, Godot has bindings for other languages, such as Rust. Going ahead—in the end, C++ came in handy and useful for the project.
  • Modern Java/JVM Build Practices
    9 projects | news.ycombinator.com | 4 Jan 2024
    The world has moved on though to opinionated tools, and Rust isn't even the furthest in that direction (That would be Go). The equivalent of those two lines in Cargo.toml would be this example of a basic configuration from the jacoco-maven-plugin: https://www.jacoco.org/jacoco/trunk/doc/examples/build/pom.x... - That's 40 lines in the section to do the "defaults".

    Yes, you could add a load of config for files to include/exclude from coverage and so on, but the idea that that's a norm is way more common in Java projects than other languages. Like here's some example Cargo.toml files from complicated Rust projects:

    Servo: https://github.com/servo/servo/blob/main/Cargo.toml

    rust-gdext: https://github.com/godot-rust/gdext/blob/master/godot-core/C...

    ripgrep: https://github.com/BurntSushi/ripgrep/blob/master/Cargo.toml

    socketio: https://github.com/1c3t3a/rust-socketio/blob/main/socketio/C...

  • GDext: Rust Bindings for Godot 4
    1 project | news.ycombinator.com | 2 Jan 2024
  • Unity’s pricing is a symptom, not the cause of tougher times for the industry
    2 projects | news.ycombinator.com | 14 Sep 2023
  • Godot 4.1 Is Released
    14 projects | news.ycombinator.com | 6 Jul 2023
    Starting with Godot 4.0, they now support GDExtension which allows you to basically write your own game code in C++ (and other languages), then have the engine import your code: https://docs.godotengine.org/en/stable/tutorials/scripting/g.... There is also a set of Rust bindings that utilize GDExtension too: https://github.com/godot-rust/gdext.

    They might be worth looking into.

  • Bevy, Fyrox or Godot, which has better 3D graphics performance and Wayland support?
    1 project | /r/rust_gamedev | 22 Jun 2023
    Godot currently has 2 versions, the 3.X LTS version has a different api for which rust support ist fully there, that version is I think like 6months old and quite mature. The timeline for GDExtention Rust is difficult to predict but this is the status: https://github.com/godot-rust/gdext/issues/24
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Thinking of migrating from Roblox, have some questions
    1 project | /r/godot | 8 Jun 2023
    You can always port performance-sensitive parts of your code later to C#, or even Rust using GDExtension modules: https://github.com/godot-rust/gdext
  • Adding scripts written in Rust to nodes with GDExtension
    1 project | /r/godot | 22 May 2023
    I’ve recently switched from my own custom game engine written in Rust to Godot and want to use my knowledge in Rust to create game logic. I’ve looked at the book for godot-rust and can’t figure out how to use it properly. My goal is to write Rust code and implement it as a script in Godot 4.
  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
    To add to your point, here’s also godot-rust if you want something semi-native in godot

godot-cpp

Posts with mentions or reviews of godot-cpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.

What are some alternatives?

When comparing gdext and godot-cpp you can also consider the following projects:

awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot

godot-cpp - C++ bindings for the Godot script API

dipa - dipa makes it easy to efficiently delta encode large Rust data structures.

godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine

xml-mut - xml mutation language resembling sql

scons - SCons - a software construction tool

gdsdecomp - Godot reverse engineering tools

GDExtensionSummator - The Summator Example from Custom Modules made with the GDExtension system in Godot 4

piston - A modular game engine written in Rust

gdnative-demos - Demo projects for GDNative

Arrow - Game Narrative Design Tool

box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.