Article reply “Godot is not the new Unity” from Juan Linietsky (BDFL of Godot)

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • godot-cpp

    C++ bindings for the Godot script API

  • I think part of the problem is that using GDExtension is like a two-way FFI. You can call (C++) extension functions from GDScript, but the same interface and overhead are used to call (lib) Godot functions from the (C++) extension.

    Here's a good example (look, there I am!), although it's a bit old and actually led to perf improvement:

    https://github.com/godotengine/godot-cpp/issues/1063

  • box2d-wasm

    Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.

  • https://github.com/Birch-san/box2d-wasm.) Godot uses box2d, too, so that would be convenient, if I switch to godot, but only if it is worth the performance improvement, which it currently does not seem to be. Maybe next year.

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    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

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