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Top 11 TypeScript Physic Projects
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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gpu-io
A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.
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bombs-away
A recreation of the old Windows Phone game, 7bomb. This project contains a from scratch game engine, physics engine and game implementation.
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visual-ts-examples
Visual TS Game engine access from node module (npm service) Video chat , multiplayer with physics, platformer , 2d map creator GUI py etc.
Project mention: Why react-three-rapier does not use worker like use-cannon | /r/threejs | 2023-05-10I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
// ============ // part 2 // add base vehicle body // reference: https://github.com/pmndrs/cannon-es/blob/master/examples/rigid_vehicle.html // ============ const carBody = new CANNON.Body({ mass: 20, position: new CANNON.Vec3(0, 6, 0), shape: new CANNON.Box(new CANNON.Vec3(4, 0.5, 2)), });
Project mention: Article reply “Godot is not the new Unity” from Juan Linietsky (BDFL of Godot) | news.ycombinator.com | 2023-09-21https://github.com/Birch-san/box2d-wasm.) Godot uses box2d, too, so that would be convenient, if I switch to godot, but only if it is worth the performance improvement, which it currently does not seem to be. Maybe next year.
https://marbleblast.vaniverse.io/ seems like this is the original, right? It feels pretty great to play.
Project mention: inks2d - A free no-dependency Typescript Game Engine designed for developing 2D games | /r/opensource | 2023-05-08
Project mention: Documentation as code: Principles, workflow, and challenges | news.ycombinator.com | 2024-04-02I prefer collocating docs with inplementation, but it requires a designed architecture to support. Example: https://github.com/xixixao/recomputer
TypeScript Physics related posts
- Documentation as code: Principles, workflow, and challenges
- Article reply “Godot is not the new Unity” from Juan Linietsky (BDFL of Godot)
- Help with chase camera
- Marble It Up! Ultra - Announcement Teaser
- Why react-three-rapier does not use worker like use-cannon
- Advice about useful libraries to create a 2D car game (hill climb racing style)
- Create a First Person Movement in React Three Fiber - Part 2
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A note from our sponsor - InfluxDB
www.influxdata.com | 27 Apr 2024
Index
What are some of the best open-source Physic projects in TypeScript? This list will help you:
Project | Stars | |
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1 | use-cannon | 2,680 |
2 | cannon-es | 1,676 |
3 | gpu-io | 1,168 |
4 | box2d-wasm | 243 |
5 | MarbleBlast | 116 |
6 | inks2d | 45 |
7 | BallPhysics | 21 |
8 | bombs-away | 11 |
9 | recomputer | 7 |
10 | visual-ts-examples | 2 |
11 | gravity-game-js | 1 |
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