godot-cpp
GDExtensionSummator
godot-cpp | GDExtensionSummator | |
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37 | 6 | |
1,455 | 156 | |
2.1% | - | |
8.9 | 5.4 | |
8 days ago | 5 months ago | |
C++ | C++ | |
MIT License | The Unlicense |
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godot-cpp
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Voronoi, Manhattan, random
Write C++ classes or functions using C++ bindings for the Godot engine.
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How was your experience with GDExtensions so far? If good, what're your secrets?
Might have sth to do with https://github.com/godotengine/godot-cpp/issues/1057 . All of these errors pop up when godot::Refs are returned by certain engine functions like the one in FastNoiseLite but objects instantiated via memnew work like a charm. Plus with more gdextensions registered these issues seem to happen at more places.
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Article reply “Godot is not the new Unity” from Juan Linietsky (BDFL of Godot)
I think part of the problem is that using GDExtension is like a two-way FFI. You can call (C++) extension functions from GDScript, but the same interface and overhead are used to call (lib) Godot functions from the (C++) extension.
Here's a good example (look, there I am!), although it's a bit old and actually led to perf improvement:
https://github.com/godotengine/godot-cpp/issues/1063
- Unity’s pricing is a symptom, not the cause of tougher times for the industry
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Just how "beta" is GDExtension right now? Any platform support missing or other major features?
I've had some performance problems with GDExtensions: https://github.com/godotengine/godot-cpp/issues/1063
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GD Extension Error on windows
I tried checking out cpp repo for my godot version 4 from this repo
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gdextension_interface.h nowhere to be found, yet required by current tutorial
godot-cpp/gdextension/gdextension_interface.h
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Godot Steam Audio Integration Test (C++)(Use Headphones)
Thanks! At the moment I've been running into issues with accessing some methods of the AudioServer as well as overriding some native functions (primarily related to audio_stream and audio_stream_player). These issues on the issue tracker cover them: https://github.com/godotengine/godot-cpp/issues/1090 https://github.com/godotengine/godot-cpp/issues/1088 That said, there may be a way around this, it could just be that different bindings need to be used - currently the audio stream and audio stream player code is heavily based on existing classes like AudioStreamPlayerPolyphonic. Worst case I believe Godot itself needs to be updated to expose the appropriate bindings. I'll upload a separate branch for what I have for the GDExtensions version (though it fails compilation) sometime soon. I started this as a traditional Godot module during the 4.0 pre-alpha days but I definitely want to move it to GDExtension so its super easy for people to pull into the official engine release.
- Using Godot as a code-first C++ engine -- possible?
- How do i get started with GD Extension?
GDExtensionSummator
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Some advice, tips, and resources I can share for those looking to make GDExtensions
Once you get it building correctly on your machine, you can use GitHub actions to test that it will also build on other desktops, as well as actually build the libraries needed for the extensions on those platforms. So if you're like me and using Windows, you can only build for Windows and Linux. This will build the mac libraries for you. Here's an example of a .yml file that does that. You can compare it against mine to see what I changed for my situation.
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After months of work I can now finall announce: 📣 The GDExtension tutorial for Godot 4 Docs is MERGED 🥳🙌🏻🥳🙌🏻🥳
There‘s the docs and also several template projects on GitHub like mine: https://github.com/paddy-exe/GDExtensionSummator
- Any resources for GDExtensions made yet?
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How do I use GDExtension?
Godot (engine and extensions) use Scons as a build system. The terminal command >scons does all the work. Without settings >scons uses reasonable defaults. GDExtensionSummator has a step-for-step guide.
- Updated my GDExtension template for Godot 4 to work with Beta 1!
- I created a GDExtension template to build C++ libraries for Godot 4
What are some alternatives?
godot-cpp - C++ bindings for the Godot script API
godot_voxel - Voxel module for Godot Engine
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
3DProcGenGDExtension - A GDExtension for generating 3D procedural worlds
scons - SCons - a software construction tool
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
gdnative-demos - Demo projects for GDNative
sand-slide - Fast falling sand game made within Godot and utilizing beta GDExtension features
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
godot_xr_reference - Reference implementation for Godot 4 XR plugins
godot_box2d - A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.
godot-docs - Godot Engine official documentation