godot-cpp VS gdnative-demos

Compare godot-cpp vs gdnative-demos and see what are their differences.

godot-cpp

C++ bindings for the Godot script API (by godotengine)
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godot-cpp gdnative-demos
37 4
1,455 188
2.1% 0.0%
8.9 0.0
8 days ago almost 2 years ago
C++ Python
MIT License MIT License
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godot-cpp

Posts with mentions or reviews of godot-cpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.

gdnative-demos

Posts with mentions or reviews of gdnative-demos. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-21.
  • What are the general steps involved in porting GDScript code to GDNative C++ code?
    3 projects | /r/godot | 21 Dec 2022
    I imagine that the C++ code within the 'Your first 2D game' tutorial, the completed C++ example of that tutorial of that project, and (of course) the official GDNative tutorial will be helpful resources. I'm also planning to go through Progger Parrot's GDNative tutorial and Thoughtquake's Ten Thousand Subs tutorial (which provides another example of porting GDScript code to C++ code.)
  • Are there any 3D C++ Godot tutorials or demo projects available?
    2 projects | /r/godot | 29 Nov 2022
    There are two 2D GDNative C++ demo projects available on Github (https://github.com/godotengine/gdnative-demos/tree/master/cpp), but I'd like to know whether there are any 3D C++ tutorials or sample projects out there. I recognize that C++ is often overkill for Godot projects--it would be great to have some 3D C++ code samples as a reference, though. Thanks!
  • Is there documentation for GDNative/C++ in Godot?
    2 projects | /r/godot | 15 Mar 2022
    sort of. this will tell you how the basic build process works, and there are some examples here. other than that, if there's a function in gdscript there's usually a parallel function in gdnative (because gdscript is basically just a thin wrapper around underlying C++ objects) so there isn't a whole lot to learn about. reading the engine source is occasionally helpful for figuring out what things are actually called. also, keep in mind that gdnative is being replaced in godot 4. if you don't have a need for it right now, you might be better off setting it aside or learning gdextensions instead. gdextensions are arguably even more straightforward as you can register classes basically the same way the engine does it for builtin objects, so there are plenty of examples.
  • How do you enable the Nativescript 1.1 API?
    1 project | /r/godot | 12 Jul 2021
    from the Instance binding demo using C

What are some alternatives?

When comparing godot-cpp and gdnative-demos you can also consider the following projects:

godot-cpp - C++ bindings for the Godot script API

Godot - Godot Engine – Multi-platform 2D and 3D game engine

godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine

gdnative_cpp_example - GDNative C++ example for tutorial

scons - SCons - a software construction tool

GDExtensionSummator - The Summator Example from Custom Modules made with the GDExtension system in Godot 4

box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.

godot_box2d - A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.

gdnative_cpp_example - GDNative C++ example for tutorial

godot_voxel - Voxel module for Godot Engine

ChaiScript - Embedded Scripting Language Designed for C++

Godot-Neural-Networks - Provide a fast way to create neural networks for game ai in godotengine