gdnative-demos

Demo projects for GDNative (by godotengine)

Gdnative-demos Alternatives

Similar projects and alternatives to gdnative-demos

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better gdnative-demos alternative or higher similarity.

gdnative-demos reviews and mentions

Posts with mentions or reviews of gdnative-demos. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-21.
  • What are the general steps involved in porting GDScript code to GDNative C++ code?
    3 projects | /r/godot | 21 Dec 2022
    I imagine that the C++ code within the 'Your first 2D game' tutorial, the completed C++ example of that tutorial of that project, and (of course) the official GDNative tutorial will be helpful resources. I'm also planning to go through Progger Parrot's GDNative tutorial and Thoughtquake's Ten Thousand Subs tutorial (which provides another example of porting GDScript code to C++ code.)
  • Are there any 3D C++ Godot tutorials or demo projects available?
    2 projects | /r/godot | 29 Nov 2022
    There are two 2D GDNative C++ demo projects available on Github (https://github.com/godotengine/gdnative-demos/tree/master/cpp), but I'd like to know whether there are any 3D C++ tutorials or sample projects out there. I recognize that C++ is often overkill for Godot projects--it would be great to have some 3D C++ code samples as a reference, though. Thanks!
  • Is there documentation for GDNative/C++ in Godot?
    2 projects | /r/godot | 15 Mar 2022
    sort of. this will tell you how the basic build process works, and there are some examples here. other than that, if there's a function in gdscript there's usually a parallel function in gdnative (because gdscript is basically just a thin wrapper around underlying C++ objects) so there isn't a whole lot to learn about. reading the engine source is occasionally helpful for figuring out what things are actually called. also, keep in mind that gdnative is being replaced in godot 4. if you don't have a need for it right now, you might be better off setting it aside or learning gdextensions instead. gdextensions are arguably even more straightforward as you can register classes basically the same way the engine does it for builtin objects, so there are plenty of examples.
  • How do you enable the Nativescript 1.1 API?
    1 project | /r/godot | 12 Jul 2021
    from the Instance binding demo using C
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Stats

Basic gdnative-demos repo stats
4
188
0.0
almost 2 years ago

godotengine/gdnative-demos is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of gdnative-demos is Python.


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