gbdk-2020 VS ZGB

Compare gbdk-2020 vs ZGB and see what are their differences.

gbdk-2020

An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear. (by Zal0)

ZGB

Game Boy / Color engine with lots of features (by Zal0)
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gbdk-2020 ZGB
24 3
1,568 669
1.9% -
9.3 3.8
1 day ago 24 days ago
C C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gbdk-2020

Posts with mentions or reviews of gbdk-2020. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-17.

ZGB

Posts with mentions or reviews of ZGB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-29.
  • Game Boy Competition 2023
    3 projects | /r/Gameboy | 29 May 2023
    This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
  • Change collision box position ZGB sprites?
    1 project | /r/gamedev | 17 Feb 2023
    As of right now, I'm using the ZGB because it seemed simple enough, and I like C. And I'm using Gameboy Tile Designer for my sprites. I know that my player sprite's collision box is defined in the .gbr.meta file, and I figured out how to adjust the collision box dimensions like so:
  • [UPDATE] a WIP Fan demake on the gameboy
    2 projects | /r/HollowKnight | 18 Apr 2021
    If you'd like to learn to code (and I totally understand if that seems daunting or you just don't) there are some options short of coding it all yourself - for one, there are other, possibly more flexible engines. One I considered for a bit before rolling my own was https://github.com/Zal0/ZGB - he has several games with source available to help people get started.

What are some alternatives?

When comparing gbdk-2020 and ZGB you can also consider the following projects:

gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system

openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!

gbdk-go - Experimental Go binding for GBDK(GameBoy Development Kit). You can develop GameBoy software using Go!

tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.

gbdk-n - gbdk libraries updated for newer versions of sdcc

Petris - A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.

awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.

sprite - A Game Boy emulator written in drizzle.

GameBoyPngConverter - A utility, written in .net core, for converting 4 color .png images to C files for use in the GameBoy Developer Kit (GBDK)

rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

z88dk - The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.

NoobBoy - A simple GameBoy emulator written in C++