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gb-studio
A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
It actually does interpret bytecode, you can see the opcode definitions here https://github.com/chrismaltby/gb-studio/blob/1f995a976bd3aa...
The trick is that a lot of the heavier stuff is implemented in assembly and this is mostly used for lighting scripting (from what I understand).
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CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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gbdk-2020
An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
If you want to program the Gameboy or Gameboy color with C or C++ the SDCC compiler is typically used: https://sdcc.sourceforge.net/ There's a ton of good info and dev tools here: https://github.com/gbdk-2020/gbdk-2020