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Links: Buy a physical copy of the game: https://www.ferrantecrafts.com/listing/1173804126/flooder-game-cartridge-for-game-boy Medium article: https://oliver-balfour.medium.com/creating-new-games-for-old-hardware-56302ec1481f Download the rom: https://obalfour.itch.io/flooder Source code: https://github.com/Obalfour/Flooder
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gb-studio
A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
If you have some programming experience, you can make your game using languages like C and assembly. However, you don’t need to know how to code to start making your own game. There’s a free and open source game creator named GB Studio, that allows you to create your own title using a drag and drop tool. In this case, I decided to use C with the GBDK 2020 library for my project, as it gave me adequate flexibility without the need to dive into a low-level language like assembly to do so. You can read this guide to choose which tool suits you best.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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gbdk-2020
An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
If you have some programming experience, you can make your game using languages like C and assembly. However, you don’t need to know how to code to start making your own game. There’s a free and open source game creator named GB Studio, that allows you to create your own title using a drag and drop tool. In this case, I decided to use C with the GBDK 2020 library for my project, as it gave me adequate flexibility without the need to dive into a low-level language like assembly to do so. You can read this guide to choose which tool suits you best.
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Flooder
Discontinued A puzzle game that works in original Nintendo Game Boy Color hardware. (by SuperSamio)
I've created a new branch on Github with my changes to main.c. If you want to fix the spaghetti, I'll merge it back into my branch, and it's up to OP if they want to do the same.