ZGB
NoobBoy
ZGB | NoobBoy | |
---|---|---|
3 | 3 | |
669 | 273 | |
- | - | |
3.8 | 2.7 | |
23 days ago | 9 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ZGB
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Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
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Change collision box position ZGB sprites?
As of right now, I'm using the ZGB because it seemed simple enough, and I like C. And I'm using Gameboy Tile Designer for my sprites. I know that my player sprite's collision box is defined in the .gbr.meta file, and I figured out how to adjust the collision box dimensions like so:
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[UPDATE] a WIP Fan demake on the gameboy
If you'd like to learn to code (and I totally understand if that seems daunting or you just don't) there are some options short of coding it all yourself - for one, there are other, possibly more flexible engines. One I considered for a bit before rolling my own was https://github.com/Zal0/ZGB - he has several games with source available to help people get started.
NoobBoy
- 328 points in 5 hours
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I finally wrote my first ever emulator (GameBoy)
https://github.com/Mika412/NoobBoy
What are some alternatives?
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
gbemu - A Gameboy emulator in modern C++
openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
dmge - C++ / OpenSiv3D でゲームボーイエミュレータ
Petris - A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.
pokegb - A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.
sprite - A Game Boy emulator written in drizzle.
lsdpack - Standalone LSDj recorder+player
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
tsemu - TypeScript Game Boy emulator