engine-sim VS tinyrenderer

Compare engine-sim vs tinyrenderer and see what are their differences.

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engine-sim tinyrenderer
31 61
8,479 19,389
- -
0.0 0.0
9 months ago 6 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

engine-sim

Posts with mentions or reviews of engine-sim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-19.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing engine-sim and tinyrenderer you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

sokol - minimal cross-platform standalone C headers

Physics3D - A 3D physics engine

raylib - A simple and easy-to-use library to enjoy videogames programming

sofa - Real-time multi-physics simulation with an emphasis on medical simulation.

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

delta-studio - A game engine currently under development.

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

Ascent - A fast and flexible C++ simulation engine and differential equation solver.

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Crafting Interpreters - Repository for the book "Crafting Interpreters"