engine-sim
Physics3D
engine-sim | Physics3D | |
---|---|---|
31 | 2 | |
8,479 | 297 | |
- | 0.7% | |
0.0 | 0.0 | |
9 months ago | 11 months ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine-sim
-
How to Ride like a Cop [video]
Well, it's a good video but... Hacker News?
On the related topic, you know how in Ford Mustang the engine noise is simulated so the engine would sound like a pre-emission-standards V8 even if it runs on just four? How about a similar thing for a motorcycle? You put on your noise-canceling head phones, and the phones emit a "noise-canceled" rev of an engine you choose. You can enjoy the sound of a Harley on a moped. And! Since it's your headphones only, you wouldn't even bother the public.
I think there is a startup potential on it somewhere. And the technology is here too: https://github.com/ange-yaghi/engine-sim
- Ajutor cu ceva idei va rog
- does anyone know from where they got the sound effects of the cars? are those v12 and 10 engines?
-
Simulating an engines torque curve based on factors
You may want to look at engine sim: https://github.com/ange-yaghi/engine-sim
-
How are car engine sounds made in games?
And while this isn't exactly the answer you are after as it is an engine sim rather than a sound generator... and it is trying to do a lot more than "just" generate sound - https://github.com/ange-yaghi/engine-sim
-
Racing against AI in my WIP DSC Flea go kart. After many stability and handling improvements, AI handles it very well
you could maybe use AngeTheGreat Engine Simulator for engine noise.
- There seems to be a music interval relationship between v6, v8, v10, and v12 engines? But what those intervals and why do they exist?
-
Honda RC116 but its OOF
No it’s a software which creates sound of any engine out there using actual physics based simulations: https://github.com/ange-yaghi/engine-sim I can highly recommend watching the YouTube videos of the creator of the software in which he explains and showcases the software - very interesting. Also: The Video i posted here is from someone who exchanged some base-sim-sounds of the software to the „oof“
- What GUI library does AngeTheGreat use for his simulations?
-
I combined my hobby and my major to make a program that reads live engine values (RPM, AFR, MAP pressure, etc)
Connect your program to this Engine Simulator project https://github.com/ange-yaghi/engine-sim
Physics3D
-
Good open source projects to learn from?
Physics3D is I'd say a mid-size project. It is mostly C++11, so nothing cutting edge.
- Do you have any examples of decent projects written in C++?
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui
tinyrenderer - A brief computer graphics / rendering course
prop - 2D FDTD solver of Maxwell's equations
sofa - Real-time multi-physics simulation with an emphasis on medical simulation.
gz-sim - Open source robotics simulator. The latest version of Gazebo.
delta-studio - A game engine currently under development.
CubiCAD - A fast and modern vulkan based rendering engine
Ascent - A fast and flexible C++ simulation engine and differential equation solver.
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
OpenGL_CMake_Skeleton - :heart: A ready to use cmake skeleton using GLFW, Glew and glm. :+1:
N-body - N-body simulation made with C++ and OpenGL