emacs-gdscript-mode
Godot
emacs-gdscript-mode | Godot | |
---|---|---|
4 | 2,745 | |
288 | 83,900 | |
1.0% | 1.9% | |
5.1 | 10.0 | |
12 days ago | 4 days ago | |
Emacs Lisp | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
emacs-gdscript-mode
-
Emacs lsp-mode
Do You have any advices how to configure lsp server for gdscript in emacs? On module site (https://github.com/godotengine/emacs-gdscript-mode) is only enigmatic:"To use it, you need to install lsp-mode on top of gdscript-mode and configure it. To install and configure lsp-mode, see the lsp-mode documentation." What does it mean "install lsp-mode on top of gdscript-mode"? Are there any special commands or techniques to do it in emasc? Lsp instalation page says gdscript lsp server must be installed manually and redirects user to main page of godot's github.
-
Why don't mainstream game engines have built in code editors?
The script-editor for GDScript in Godot is pretty basic. I think it is OK and it has some useful features, but I often switch to Emacs (with gd-script-mode) when I need to do some bigger edits. The Godot developers are never going to be able to compete with any of the big editors. What they can do is to offer good integration with their scripting language and the Godot engine of course and they are doing that (which is why I use their script editor most of the time).
-
Do you use an external editor for GDScript?
I use (doom) emacs for writing gdscript on linux and osx, without issues. With gdscript-mode (https://github.com/godotengine/emacs-gdscript-mode) and lsp support, you get most of the features offered by the editor. I spent some time in the built-in editor when first starting with godot, but I missed vim-style keybindings and general extensibility.
- [OC] Aprenda Programação: Material Escrito e Gratuito para Aprendizado de Programação (Python, JavaScript, Lua, Godot GDScript) Baseado em Fundamentos e Pensamento Computacional
Godot
- Ask HN: Modern Day Equivalent to HyperCard?
-
Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
-
Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
-
Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
-
My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
What are some alternatives?
evil-snipe - 2-char searching ala vim-sneak & vim-seek, for evil-mode
bevy - A refreshingly simple data-driven game engine built in Rust
god-mode - Minor mode for God-like command entering
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
emacs-solaire-mode - If only certain buffers could be so grossly incandescent.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
docs - These are CS50 documents.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
org-msg - OrgMsg is a GNU/Emacs global minor mode mixing up Org mode and Message mode to compose and reply to emails in a Outlook HTML friendly style.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
smart-mode-line - A powerful and beautiful mode-line for Emacs.
ursina - A game engine powered by python and panda3d.